How to Use Downloaded PBR Textures from ZIP Archives in Blender, Unreal, Unity, Maya, 3ds Max and More

How to Use Downloaded PBR Textures from ZIP Archives in Blender, Unreal, Unity, Maya, 3ds Max and More
How to Use Downloaded PBR Textures from ZIP Archives in Blender, Unreal, Unity, Maya, 3ds Max and More

With the new Download button on AITEXTURED.com, all seamless materials can be downloaded as ready-made ZIP archives. Each archive contains the full set of PBR maps: Albedo, Normal, Roughness, Metallic, and Displacement. This makes it easy to import textures into popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, Maya, Cinema 4D, and Substance Painter. In this article, we will explain step by step how to integrate these texture sets into your workflow.

📦 What’s Inside the ZIP Archive?

Each downloaded ZIP contains properly named texture maps, for example:

  • Albedo (BaseColor.png) – surface color without lighting or shading.
  • Normal (Normal.png) – fake depth and detail through shading.
  • Roughness (Roughness.png) – defines shininess from glossy to matte.
  • Metallic (Metallic.png) – controls metallic reflections where needed.
  • Displacement (Height.png) – adds real 3D height and parallax.

All maps are seamless, tileable, and come in 1K, 2K resolutions.

🖥 Using PBR Textures in Blender

  1. Unzip the downloaded archive.
  2. Open Blender and switch to the Shader Editor.
  3. Add an Image Texture node for each map (Albedo, Roughness, Normal, etc.).
  4. Connect them to a Principled BSDF Shader:
    • Albedo → Base Color
    • Roughness → Roughness
    • Metallic → Metallic
    • Normal → Normal Map node → Normal input
    • Displacement → Material Output → Displacement
  5. Enable Displacement & Bump in material settings for realistic surface detail.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


🎮 Using PBR Textures in Unreal Engine

  1. Unzip the archive into your project’s Content/Textures folder.
  2. Import all maps into the Content Browser.
  3. Create a new Material and drag in the texture maps:
    • Albedo → Base Color
    • Roughness → Roughness
    • Metallic → Metallic
    • Normal → Normal input
    • Displacement → World Displacement (if tessellation enabled)
  4. Apply the material to meshes or landscapes.

Example: Apply Lava Textures to create glowing volcanic ground in a fantasy game.

⚡ Using PBR Textures in Unity

  1. Extract the ZIP to a folder in your Unity project.
  2. Create a Material and set its Shader to HDRP Lit or URP Lit.
  3. Drag textures into slots:
    • Albedo → Base Map
    • Normal → Normal Map (mark as “Normal Map” in import settings)
    • Roughness (invert if necessary) → Smoothness in Mask Map
    • Metallic → Metallic input
    • Height → Height Map if using Parallax Occlusion
  4. Test under different lights for realistic rendering.

Example: Use Grass Textures to create natural landscapes in open-world projects.

🏗 Using PBR Textures in 3ds Max & Maya

Autodesk tools also work seamlessly with PBR ZIP archives:

  • 3ds Max: use Physical Material, connect Albedo, Roughness, Metallic, and Normal. Height can be added to Displacement modifier.
  • Maya: use Arnold Standard Surface shader, connect maps to Base Color, Specular Roughness, Metalness, and Normal.

Example: Apply Metal Textures in Maya to build futuristic environments or detailed props.

🎨 Using PBR Textures in Cinema 4D

  1. Unzip the archive and place files in your project directory.
  2. Create a new Material in Cinema 4D.
  3. Connect maps as follows:
    • Albedo → Color
    • Normal → Normal channel (enable Normal Map in options)
    • Roughness → Reflectance Roughness input
    • Metallic → Reflectance Metallic input
    • Displacement → Displacement channel
  4. Enable Physical Renderer or Redshift for best results.

Example: Import Plastic Textures to create realistic product renders for packaging design.

🖌 Using PBR Textures in Substance Painter

  1. Extract the ZIP and keep texture maps organized.
  2. In Substance Painter, create a new material or layer stack.
  3. Drag and drop Albedo, Roughness, Metallic, Normal, and Height maps into the project.
  4. Assign them to corresponding channels in the Texture Set.
  5. Blend downloaded seamless textures with procedural layers, decals, and masks for variety.

Example: Use Rubber Textures as a base in Substance Painter for tire materials, adding decals of scratches and dirt procedurally.

📐 Advantages of ZIP Archives

  • All maps included in one package – no missing files.
  • Consistent naming conventions across categories.
  • Optimized PNG/WEBP formats for balance of quality and size.
  • Ready for any workflow from games to VFX and archviz.

🌍 Categories Available for Download

Every section of AITEXTURED now supports ZIP downloads:

🔮 Future Enhancements

The ZIP feature is only the beginning. Future updates will include:

  • ZIP per subfolder (bulk downloads by category).
  • Integration with asset managers in Blender and Unreal.
  • Cloud-based collections for teams.

✅ Conclusion

The addition of ZIP downloads at AITEXTURED makes PBR workflow faster and more reliable. Now artists can grab complete material sets in one click and immediately use them in Blender, Unreal Engine, Unity, 3ds Max, Maya, Cinema 4D, or Substance Painter. From grass and water to metal, wood, and rust, thousands of seamless PBR materials are now easier to use than ever. Download, unzip, connect – and your scene is ready.


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