Leather Smooth Dark Premium Soft Textured Durable Seamless Natural Realistic

Seamless / tileable.

Advertisement
Seamless leather PBR texture with realistic detailing
LMB — rotate · RMB — pan · Wheel — zoom
Advertisement

Texture Info

IDleather_smooth_dark_premium_soft_textured_durable_seamless_natural_realistic
CategoryLeather
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Enhance your 3D projects with our seamless leather PBR texture, meticulously crafted to deliver unparalleled realism. This texture set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps, ensuring a comprehensive solution for your design needs. Available in resolutions ranging from 1K to 8K, this leather texture is perfect for both close-up renders and expansive scenes. Its rich, dark tones and fine grain offer a luxurious feel, making it suitable for various applications, from interior design to character modeling. With its seamless tiling, you can easily apply it to any surface without worrying about visible seams, allowing for smooth and continuous textures across your models. Achieve professional-quality results with this essential addition to your texture library.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.