Painted Plaster Seamless Textured Gray Weathered Distressed Rough Matte Decorative

Seamless / tileable.

Advertisement
Seamless painted plaster texture with a distressed finish
LMB — rotate · RMB — pan · Wheel — zoom
Advertisement

Texture Info

IDpainted_plaster_seamless_textured_gray_weathered_distressed_rough_matte_decorative
CategoryPainted
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Introducing our seamless painted plaster texture, designed for high-quality 3D modeling and game development. This texture features a unique distressed finish with subtle variations in color, making it ideal for creating realistic environments. The painted plaster texture is available in resolutions ranging from 1K to 8K and includes essential PBR maps such as BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement. Whether you're working on architectural visualizations, digital art, or game assets, this versatile texture will enhance your projects with its modern yet timeless appeal. Its tileable nature ensures easy integration into any design, providing a consistent look across large surfaces. Elevate your creative work with our expertly crafted painted plaster texture.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.