| ID | surface_imperfections_rough_gritty_dark_dirty_textured_weathered_worn_realistic |
| Category | Surface |
| Formats | WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Maps: | BaseColor, Normal, Roughness, AO, Height/Displacement, ORM |
| Color profile | sRGB |
| Tileable | Yes |
Explore our high-quality seamless PBR texture titled 'Surface Imperfections', designed for versatility in various projects. This texture features a gritty, dark surface that showcases realistic imperfections, suitable for enhancing environments in game design and 3D art. Available in multiple resolutions ranging from 1K to 8K, it includes essential maps such as BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement. Whether you're creating architectural visualizations or developing intricate game worlds, this tileable texture will provide the detailed realism you need. Perfect for artists seeking to add depth and character to their work, 'Surface Imperfections' combines quality and flexibility, making it an essential addition to your texture library.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
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