Rough Dirty Asphalt — Dirty Asphalt Road Asphalt Road Worn — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Dirty Asphalt — Dirty Asphalt Road Asphalt Road Worn — PBR seamless 3D texture

IDasphalt-01-rough-dirty-asphalt-road-worn-floor
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Dirty Asphalt texture represents a highly detailed and physically based 3D material designed to emulate the complex composition of aged outdoor asphalt roads. The base substrate consists primarily of mineral aggregates such as crushed stone and sand bound together with bituminous adhesives that create a dense yet slightly porous surface. Over time exposure to weathering and traffic wear causes the surface to develop subtle roughness and dirt accumulation resulting in a worn and gritty finish. Variations in grain orientation and micro-cracks are visible while the color palette features muted dark grays and black tones with hints of brownish grime reflecting natural pigmentations and oxide layers formed through oxidation and environmental effects.

This seamless texture pack includes essential PBR maps at a high 4K resolution with an optional 8K upgrade for high-end rendering needs. The Albedo (BaseColor) channel captures the nuanced color variations and dirt deposits while the Normal map accurately conveys the uneven surface topology and aggregate relief. The Roughness map defines the interplay between matte and glossy areas simulating the dirt’s diffusive qualities and polished patches from wear. Ambient Occlusion enhances the perception of crevices and cracks adding depth to shadowed regions. The Height map provides precise displacement data for realistic surface undulations useful for parallax effects or tessellation in modern renderers. Metallic values remain minimal consistent with the mostly non-metallic nature of asphalt.

Optimized for modern pipelines this tileable asphalt 01 material delivers reliable balanced results without requiring manual tweaking ensuring consistent shading and performance across Blender Unreal Engine and Unity. It supports the metal/rough workflow and calibration settings for both real-time and offline rendering engines. For practical application adjusting the UV scale to fit the specific road or floor geometry and fine-tuning roughness can enhance realism especially in outdoor scenes where weathering and dirt accumulation vary. This physically based seamless 3D texture is ideal for creating authentic worn asphalt surfaces in game environments architectural visualizations and simulations requiring detailed outdoor floor materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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