Floor Road Asphalt — Road Asphalt City Asphalt City Urban — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Floor Road Asphalt — Road Asphalt City Asphalt City Urban — PBR seamless 3D texture

IDasphalt-03-rough-worn-dirty-floor-road-asphalt
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Floor Road Asphalt texture represents a highly detailed and physically based 3D material designed to replicate the complex composition and surface characteristics of urban outdoor asphalt surfaces specifically asphalt 03. The base substrate consists primarily of compacted mineral aggregates—crushed stone and sand—bonded with bitumen as the natural binder creating a durable yet porous man-made floor layer. This composition results in a rough worn and slightly dirty appearance typical of city roads and urban pavements exposed to constant traffic and weathering. The surface finish reflects the natural irregularities of asphalt: a coarse texture with subtle cracks embedded fine particles and occasional patches of accumulated grime providing a realistic portrayal of outdoor floor materials subject to environmental wear over time.

The texture’s PBR maps capture these material characteristics with precision. The Albedo (BaseColor) channel conveys the dark gray to black hues of aged asphalt with muted earthy pigments and subtle discoloration from dirt and wear. The Normal map enhances the perception of uneven grain orientation and porosity by simulating micro-bumps cracks and aggregate elevations while the Roughness map accurately defines varying surface glossiness—from matte weathered patches to slightly reflective areas caused by oil residues or moisture. The Height map offers fine displacement detail for enhanced depth and realism in 3D applications. Ambient Occlusion adds natural shading to crevices and depressions emphasizing the texture’s intricate surface relief. All maps are provided in high-resolution 4K with an optional 8K version available for high-end renders optimized for seamless tiling without visible repetition.

This seamless tileable asphalt 3D texture is fully compatible with modern pipelines and physically based rendering workflows making it ideal for use in Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibrated maps to ensure consistent shading across real-time and offline renderers. The material delivers reliable results without manual tweaking balancing fine detail and performance across digital content creation software (DCCs) and game engines. For optimal results it is recommended to adjust the UV scale to maintain realistic granularity matching the scene scale and to fine-tune roughness values slightly to simulate varying wetness or dirt accumulation depending on environmental context.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.