Rough Dirty Scuffed — Handmade Raw Asphalt Raw Asphalt Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Dirty Scuffed — Handmade Raw Asphalt Raw Asphalt Outdoor — PBR seamless 3D texture

IDasphalt-06-rough-dirty-scuffed-driveway-texture-sidewalk-hard-surface
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Dirty Scuffed texture represents a handmade raw asphalt surface tailored for outdoor environments such as driveways sidewalks roads and floors. The base material is a dense mineral aggregate primarily composed of crushed stones and sand bound together by bituminous adhesives a characteristic of traditional asphalt-06 formulations. Its surface is naturally porous and weathered exhibiting scuffed and dirty patches where wear has exposed underlying grains and fine aggregate particles. The finish captures a rough matte appearance with subtle variations in color due to embedded pigments and natural oxides reflecting years of exposure to environmental conditions without any polished or brushed treatment.

All these physical attributes are meticulously translated into a seamless tileable PBR 3D texture at 4K resolution with an optional high-end 8K version available for detailed close-ups. The included PBR maps—BaseColor (Albedo) Normal Roughness Ambient Occlusion and Height—accurately simulate the interplay of light and shadow on the asphalt’s uneven surface. The BaseColor/albedo channel reproduces the raw muted gray and brown tones of the mineral aggregates and binders while the Normal map enhances the perception of scuffs cracks and coarse granularity. Roughness is finely calibrated to reflect the balance between worn dirty patches and less weathered hard surfaces ensuring realistic reflections under various lighting conditions. Ambient Occlusion emphasizes depth around crevices and chipped areas and the Height map enables subtle displacement effects to bring out the texture’s dimensionality in real-time and offline renderers.

Optimized for modern pipelines and physically based workflows this texture supports the metal/roughness workflow and is fully compatible with Blender Unreal Engine and Unity. It delivers reliable consistent shading results without manual tweaking making it ideal for game engines and digital content creation software. For best results when applying this texture consider adjusting the UV scale to maintain a natural grain size relative to the model’s geometry and fine-tune roughness values to achieve the desired balance between reflective and matte areas especially for driveway or road surfaces where dirt and scuff marks vary significantly.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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