Asphalt Road Snow — Rough Asphalt Road Road Snow Urban — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asphalt Road Snow — Rough Asphalt Road Road Snow Urban — PBR seamless 3D texture

IDasphalt-snow-rough-asphalt-road-snow-urban-floor
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Asphalt Road Snow texture is a meticulously crafted seamless 3D material designed to replicate the complex surface of rough asphalt covered with snow in urban and outdoor man-made environments. Its base substrate mimics mineral aggregates typical of asphalt pavements bound together by polymeric bitumen that provides durability and flexibility. The texture captures fine details of grain orientation and porosity reflecting weathering effects such as snow accumulation and subtle surface erosion. The surface finish combines a naturally rough uneven asphalt base with patches of compressed snow resulting in a balanced interplay of matte and semi-reflective areas. Colorants include dark gray mineral pigments mixed with lighter snow-white oxide layers effectively reproducing the characteristic contrast found on urban roads and floors exposed to winter conditions.

In the PBR workflow this texture set includes comprehensive maps optimized for modern pipelines and real-time rendering engines like Blender Unreal Engine and Unity. The Albedo (BaseColor) map accurately represents the color variations between asphalt and snow while the Normal map delivers detailed surface irregularities such as cracks and snowdrifts enhancing depth perception without geometry overhead. The Roughness channel controls the tactile feel of the surface balancing rough asphalt granularity with the smoother slightly glossy snow patches. Ambient Occlusion enhances shading realism by simulating shadowing in crevices and the Height (displacement) map provides subtle elevation differences ideal for parallax or tessellation effects. Metallic values are minimal consistent with the organic and mineral nature of the material. Both PNG and EXR formats are included with resolutions up to 8K for high-end rendering needs ensuring crisp detail and performance balance across DCCs and game engines.

This texture excels in applications requiring physically based accuracy and seamless tiling for large-scale urban and outdoor scenes. It delivers reliable results without manual tweaking supporting consistent shading and lighting interactions in real-time and offline renderers. For practical usage adjusting the UV scale to maintain realistic grain size and fine-tuning roughness values can enhance the interplay between snow glossiness and asphalt matte areas providing a natural visual transition suitable for diverse man-made road surfaces. This asphalt snow material is a versatile choice for artists and developers aiming to achieve authentic winter road conditions with optimized detail and performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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