Rocks Asphalt Rocky — Asphalt Rocky Stone Cobblestone Embedded Asphalt — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Asphalt Rocky — Asphalt Rocky Stone Cobblestone Embedded Asphalt — PBR seamless 3D texture

IDcobblestone-embedded-asphalt-rocks-asphalt-rocky-stone-coarse-gravelly
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR 3D texture captures the intricate composition of cobblestone embedded asphalt combining natural rocky stone elements with coarse gravelly ground materials to create a rugged man-made floor surface. The base substrate consists primarily of compacted asphalt binder mixed with mineral aggregates such as gravel rocks and cobblestone fragments resulting in a gritty texture with varied porosity and weathering effects. Surface characteristics include rough uneven finishes with subtle variations in stone grain orientation and embedded gravel simulating realistic outdoor pavement exposed to natural wear and environmental conditions. Colorants are represented through a natural palette of dark greys muted browns and dusty earth tones reflecting the oxidation layers and pigment variations found in actual asphalt and stone mixtures.

The material’s PBR maps are expertly crafted to convey these physical properties accurately across all channels. The Albedo/BaseColor map presents detailed coloration and pigment distribution without lighting information while the Normal map enhances the perception of coarse stone edges and the rugged uneven asphalt surface. Roughness maps control the reflective properties to replicate the matte gritty finish typical of weathered asphalt and cobblestone. Ambient Occlusion adds depth to crevices between rocks and gravel emphasizing the texture’s three-dimensionality. Height and displacement maps support fine surface relief and subtle elevation changes essential for realistic parallax effects and depth perception in real-time and offline renderers. The texture is optimized for the metal/rough workflow ensuring consistent shading and light interaction in Blender Unreal Engine and Unity.

Provided in ultra-high resolution 4K with an optional 8K upgrade for demanding projects this tileable texture maintains balanced detail and performance suitable for modern production pipelines and diverse digital content creation workflows. It supports PNG and EXR formats to accommodate various rendering requirements and software compatibility. For practical application adjusting UV scale to match real-world asphalt dimensions and fine-tuning roughness values can enhance material realism especially when simulating wet or worn pavements. This texture delivers reliable physically based results for rocky gravelly and coarse asphalt surfaces without the need for manual tweaking making it an excellent choice for architectural visualization game environments or any project requiring authentic man-made floor materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.