Gravel Road — Stone Gravel Gravelly Aged Stone Gravel — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Road — Stone Gravel Gravelly Aged Stone Gravel — PBR seamless 3D texture

IDgravel-road-old-worn-rough-aged-stone-gravel
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents an aged gravel road surface capturing the intricate composition of weathered stone and natural gravel aggregates. The base substrate features a mixture of mineral-rich stone fragments and coarse gravel bound together by compacted earth and fine sediments creating a gritty and porous terrain typical of outdoor man-made driveway and road environments. The texture conveys natural wear and roughness from prolonged exposure to the elements with subtle dirt deposits enhancing its realistically dirty pebbly and gravelly ground appearance. Surface finish is matte and unpolished reflecting the rugged uneven nature of aged worn gravel and stone roads. Coloration relies on a blend of muted earth tones including grays browns and occasional rusty oxide hues simulating mineral deposits and weathered rock surfaces inherent to rough gravelly textures.

Physically based rendering (PBR) channels accurately map these material properties for optimal realism and performance. The Albedo (BaseColor) map displays detailed pigment variations and natural discoloration while the Normal map emphasizes the uneven granular surface topology and subtle stone edges. Roughness values range across the texture highlighting gritty non-reflective gravel contrasted with slightly smoother compacted dirt patches. The Metallic channel is minimal or unused reflecting the non-metallic nature of the stone and gravel composition. Ambient Occlusion enhances shadowing in crevices and beneath larger stones contributing to depth and realism. Finally the Height map provides displacement data for enhanced parallax effects accentuating the three-dimensional feel of uneven gravelly ground and rocky terrain.

Offered in ultra-high resolution 4K with an optional 8K variant this tileable texture is optimized for use in modern pipelines and supports consistent shading across real-time engines like Unreal Engine and Unity as well as offline renderers and DCC applications such as Blender. Its calibration supports the metal/rough workflow ensuring reliable results for aged worn outdoor surfaces without the need for manual tweaking. For practical application adjusting UV scale to a finer detail level and fine-tuning roughness can yield optimal results when simulating driveway gravel or gravel roads enhancing both realism and performance in diverse environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.