Worn Asphalt — Coarse Gritty Gravelly Worn Coarse Gritty — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Worn Asphalt — Coarse Gritty Gravelly Worn Coarse Gritty — PBR seamless 3D texture

IDworn-asphalt-asphalt-asphalt-road-petals-plant-debris-outdoor-cracked
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture authentically captures worn asphalt showcasing its coarse gritty and gravelly nature typical of aged asphalt roads outdoor driveways and heavily used floors. The base substrate consists mainly of compacted mineral grains including crushed stone fine gravel and sand all firmly bonded by oxidized bituminous binders that provide essential structural cohesion. Over time natural weathering and continuous traffic induce subtle porosity micro-cracks and abrasion across the surface contributing to a distinctly worn and cracked appearance. Embedded organically within the texture are elements such as scattered petals leaf litter twigs sticks and plant debris which enhance the outdoor weathered character and add realistic visual complexity to this physically based material.

The physical and visual properties of this worn coarse gritty gravelly asphalt are meticulously represented through a comprehensive set of PBR maps designed for physically based rendering workflows. The BaseColor (Albedo) map reveals the dark muted tones of weathered asphalt interspersed with earthy browns and greys from gravel and organic matter like leaf litter and sticks. The Normal map accentuates fine surface details including the rough edges of coarse aggregates cracks and embedded debris enhancing depth and realistic light interaction. Roughness varies naturally reflecting smoother compacted asphalt sections contrasted by rougher gravelly patches affecting how light diffuses and glossiness appears. Consistent with the material’s non-metallic nature the Metallic channel is absent while Ambient Occlusion intensifies shadows in crevices and depressions emphasizing depth. The Height map provides displacement data to enhance parallax and depth effects enriching realism in 3D environments.

Offered in high-resolution 4K with an optional 8K variant for demanding projects this tileable worn asphalt texture integrates seamlessly into workflows using Blender Unreal Engine and Unity. It delivers exceptional clarity and detail without requiring manual tweaks ensuring consistent results across diverse outdoor scenes. For optimal realism adjusting the UV scale to match real-world dimensions of asphalt roads or driveways is recommended along with fine-tuning roughness values to simulate different surface conditions such as dry wet or heavily worn asphalt. This texture is ideal for enhancing outdoor floors driveways and asphalt road surfaces where authentic weathering organic embedded debris and complex mineral composition are critical to achieving visually credible and physically accurate results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.