Seamless Bark 003 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 003 by Textures – PBR 3D Texture (8K ready)

IDbark-003-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 003 by Textures is a meticulously crafted PBR 3D texture that authentically captures the intricate details of natural tree bark with exceptional realism. The base substrate is organic wood characterized by fibrous grain orientation and subtle porosity typical of mature bark layers. This texture reveals the complex interplay between natural growth patterns and weathering effects where the surface finish appears gently roughened yet maintains an organic tactile feel without excessive polish or artificial sheen. Earthy pigments and natural colorants define the base color or albedo channel delivering deep nuanced tones that faithfully represent the bark’s natural appearance including variations caused by age and environmental exposure.

The texture’s PBR maps are thoughtfully designed to enhance realism and depth. The roughness channel captures the varied micro-roughness created by the uneven bark surface and fine fissures contributing to a natural diffuse reflection that avoids unnatural glossiness. The normal and height maps emphasize the intricate grain structure and subtle surface relief producing enhanced depth and realistic shadowing effects under dynamic lighting. The metallic channel remains neutral reflecting the inherently non-metallic nature of wood while the ambient occlusion map enriches shadowing within crevices and depressions adding visual depth without compromising the seamless tiling essential for large-scale applications.

Optimized for physically based shading workflows this texture performs consistently across major rendering engines including Blender Unreal Engine and Unity. In Blender it integrates seamlessly with the Principled BSDF shader while Unreal Engine supports direct assignment of its Base Color Roughness Normal and Ambient Occlusion maps to material slots for lifelike bark materials. Unity’s URP and HDRP pipelines also fully utilize the comprehensive texture pack connecting effortlessly to the Lit shader for uniform and realistic results. With resolutions up to 8K this texture supports high-detail close-up visualizations as well as extensive environmental scenes preserving sharpness and intricate detail even at wide viewing distances.

For optimal visual quality and to minimize pattern repetition on large surfaces it is advisable to maintain consistent texel density relative to the scale of the 3D model. Employing techniques such as triplanar or layered tiling can further disguise repetitive patterns which is particularly beneficial for complex organic materials like bark. Additionally combining the normal map with subtle height or parallax mapping enhances perceived depth and realism without significant performance costs. When importing ensure the base color is processed as sRGB for accurate color fidelity while roughness normal and ambient occlusion maps are set to Non-Color data to preserve shading precision. This comprehensive approach guarantees that Seamless Bark 003 delivers outstanding visual fidelity and versatility across diverse rendering pipelines and projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.