Seamless Bark 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 004 by Textures – PBR 3D Texture (8K ready)

IDbark-004-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 004 by Textures presents a highly detailed photorealistic PBR 3D texture that authentically captures the organic complexity and natural intricacies of tree bark. This texture simulates a fibrous rough wood substrate characterized by irregular grain orientation and subtle porosity reflecting the weathered and exposed surfaces typically found in forest environments. The bark’s surface finish is matte with a slightly rugged feel exhibiting natural variations in tone created by embedded pigments and oxidized layers. These colorants contribute to a rich base palette dominated by muted browns and grays which emphasize the intricate interplay of natural fibers and weathering effects developed over time making it ideal for realistic wood and natural environment materials.

The material qualities of this bark texture are meticulously represented across all PBR channels to ensure accurate and lifelike rendering. The BaseColor (Albedo) map reproduces subtle pigment variations and the natural coloration of the bark surface while the Normal map captures fine ridges grooves and the directional grain enhancing tactile depth and surface detail. The Roughness map highlights the diffuse non-reflective qualities of the bark delivering a natural matte appearance with appropriate light scattering. Ambient Occlusion adds soft shadowing within crevices increasing the visual depth and complexity and the Height/Displacement maps enable additional relief for convincing parallax and microgeometry effects in advanced rendering pipelines. The Metallic channel is unused reflecting the organic non-metallic nature of the bark substrate.

Optimized for seamless tiling and available at a high resolution of up to 8K this texture maintains exceptional detail even in close-up views making it perfect for expansive forest scenes or highly detailed natural elements in 3D projects. It integrates smoothly with popular 3D workflows including Blender’s Principled BSDF shader—where base color maps should be imported in sRGB and data maps in Non-Color mode—as well as Unreal Engine and Unity’s URP and HDRP pipelines. For best results maintaining consistent UV scale across assets is recommended to avoid texture distortion or blurring especially on large surfaces. Additionally combining the Normal map with Height or Parallax effects significantly enhances the perception of depth and realism particularly in close-up renders where the fine grain and weathering details are most visible.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.