Seamless Bark 011 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 011 by Textures – PBR 3D Texture (8K ready)

IDbark-011-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 011 by Textures is a meticulously crafted high-quality PBR 3D texture that authentically captures the intricate complexity of natural tree bark. The base substrate consists of fibrous wood fibers tightly interlaced and overlaid with subtle mossy growths which together create a richly detailed organic surface. The grain orientation of the wood fibers is finely rendered emphasizing the natural flow and structure typical of bark. Moderate porosity resulting from environmental weathering introduces a layer of realistic depth with visible cracks crevices and fissures that enhance the tactile rugged surface finish. The color palette reflects a blend of muted natural hues primarily soft greys and gentle greens which represent the organic pigments and delicate lichen naturally found on bark faithfully reproduced in the base color (albedo) channel to maintain true-to-life shading and color fidelity.

This texture set includes a thoughtfully optimized suite of PBR channels designed for seamless integration into modern rendering pipelines. The Normal map conveys the bark’s uneven relief and fiber orientation with precision delivering convincing surface complexity without the need for extra geometry. Roughness maps highlight the predominantly matte non-reflective qualities of bark while the Ambient Occlusion channel accentuates shadowed crevices and fissures adding visual depth and realism. Height and displacement maps enable advanced parallax or tessellation effects further emphasizing the natural irregularities and weathered texture of the bark surface. The Metallic channel is uniformly set to zero consistent with the organic non-metallic nature of wood. This comprehensive channel setup ensures consistent reliable performance across industry-standard engines including Blender’s Principled BSDF shader Unreal Engine (utilizing Base Color Roughness Normal and AO) and Unity’s URP/HDRP Lit shaders.

Designed for versatility and large-scale use Seamless Bark 011 tiles flawlessly across extensive surfaces without visible repetition making it ideal for architectural visualizations immersive game environments or any project requiring realistic wooden materials. Available in resolutions up to 8K it guarantees crisp high-fidelity detail even in close-up renders or on ultra-high-definition displays. For best results maintaining consistent UV texel density helps preserve uniform detail quality while employing triplanar or layered tiling techniques can minimize pattern repetition. Combining the normal map with height or parallax displacement further enhances perceived surface depth and tactile realism. Importing base color maps as sRGB and data maps as non-color ensures accurate shading and faithful color reproduction across different rendering engines maximizing the natural beauty and complexity of this organic bark texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.