Seamless Bark 012 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 012 by Textures – PBR 3D Texture (8K ready)

IDbark-012-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 012 by Textures is a meticulously crafted high-quality photorealistic PBR 3D texture designed to authentically replicate the intricate organic composition of natural oak tree bark. The base substrate of this texture is purely organic composed of tightly interwoven fibers and natural binders that form a porous fibrous outer layer characteristic of mature wood. This complex grain orientation reflects the subtle irregularities and weathering effects accumulated over prolonged environmental exposure creating a rich tactile surface that conveys the roughness and depth of aged bark. Variations in the base color channel arise from natural pigments and organic compounds within the bark showcasing nuanced shades of earthy browns and subtle highlights that enhance the material’s realistic tonal depth.

The texture’s surface finish is distinctly matte and textured emphasizing the bark’s natural porosity and weathered condition. This is accurately represented in the Roughness channel which ensures a non-reflective diffuse appearance true to the organic nature of tree bark. The Normal map captures the detailed ridges grooves and grain patterns providing a convincing three-dimensional relief that adds to the tactile complexity. Ambient Occlusion (AO) enhances shading in the crevices and overlaps of the bark’s structure increasing visual realism by emphasizing depth and shadow interplay. The Height/Displacement map facilitates finely detailed relief effects allowing for enhanced physical displacement when applied in rendering engines ideal for close-up views or large-scale surfaces where pronounced detail is essential. Notably the Metallic channel is omitted reinforcing the purely organic non-metallic composition of the bark texture.

Optimized for seamless tiling this 8K-ready texture maintains consistent detail and shading across expansive surfaces making it ideal for physically based rendering workflows. It integrates seamlessly with major rendering engines such as Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP pipelines using the Lit shader supporting Base Color Roughness Normal AO and Height maps for versatile application. For best results it is recommended to keep a consistent texel density during UV mapping and consider using triplanar projection or layered UV techniques to minimize visible repetition. Additionally combining the Normal and Height or Parallax maps can significantly enhance the perceived depth and realism without adding extra geometry particularly beneficial in real-time rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.