Seamless Bark 15 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 15 by Share Textures – PBR 3D Texture (8K ready)

IDbark-15-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 15 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the intricate natural composition of tree bark with exceptional fidelity. This organic material is defined by a fibrous wood substrate where rugged grain orientation intertwines with subtle porosity and weathering effects reflecting years of exposure to diverse environmental elements. The surface finish presents a balanced interplay between rough textured patches and occasional smoother polished areas where natural wear has softened the fibers. Its coloration arises from an earthy blend of pigments and natural dyes producing a rich spectrum of browns and grays that are accurately represented in the Base Color (Albedo) channel conveying the bark’s genuine tonal variations and layered complexity.

The texture’s PBR channels are thoughtfully designed to enhance realism across various rendering workflows. The Normal map highlights the tactile depth of ridges cracks and layered fibers simulating the bark’s complex relief with precision. Roughness values define surface reflectivity shifting between matte weathered spots and slightly glossier resin deposits while the Metallic channel remains empty to emphasize the bark’s organic non-metallic nature. Ambient Occlusion adds convincing shadowing within crevices and folds amplifying dimensionality and the Height/Displacement map provides sculptural relief ideal for advanced parallax effects or displacement techniques. This enriches the sense of depth without adding extra geometry making it ideal for detailed natural bark surfaces. The texture supports seamless tiling ensuring consistent artifact-free repetition across large surfaces.

Optimized for up to 8K resolution Seamless Bark 15 delivers exceptional detail and sharpness suitable for high-quality visualization in modern 3D software and game engines. It integrates seamlessly with Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP Lit shaders maintaining consistent shading and accurate color reproduction when the Base Color is imported as sRGB and all data maps as Non-Color. To maximize visual realism and minimize noticeable tiling it is recommended to maintain a consistent texel density and experiment with triplanar mapping or layered tiling approaches. Adjusting roughness values can help tailor the surface finish to different lighting conditions while combining Normal and Height maps enhances detail without increasing geometry complexity striking an excellent balance between performance and fidelity for any natural bark surface application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.