Seamless Bark 19 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 19 by Share Textures – PBR 3D Texture (8K ready)

IDbark-19-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 19 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the complex organic structure of natural tree bark. The base material reflects the fibrous composition of wood showcasing carefully oriented grain patterns and subtle porosity that contribute to a highly realistic surface. This bark texture exhibits a weathered finish typical of mature tree trunks where natural binders within the wood fibers provide cohesion and durability. Variations in layered pigments including earth-toned dyes and natural oxide deposits create nuanced color depth enhancing the organic appearance. The surface presents a slightly roughened rugged finish with fine fissures ridges and cracks that interact realistically with light faithfully capturing the tactile qualities of bark’s layered structure.

The material’s intricate composition is conveyed through expertly optimized PBR channels for seamless tiling and consistent shading across diverse rendering environments. The Base Color (Albedo) map reproduces the subtle color variations and organic pigments found in natural bark without visible seams ensuring a continuous and lifelike look. The Normal map encodes detailed surface relief such as grooves and raised fibrous textures adding three-dimensional depth while preserving polygon efficiency. Roughness maps define the bark’s varied reflectivity balancing matte and slightly glossy areas to simulate natural moisture and weathering effects while the Metallic map remains neutral to maintain the organic wood character. Ambient Occlusion enhances depth perception by accentuating crevices and fissures with soft shadowing and Height or Displacement maps provide additional surface relief for parallax and tessellation techniques elevating realism during close-up views.

Rendered at resolutions up to 8K this seamless bark texture is fully compatible with major engines such as Blender Unreal Engine and Unity. In Blender it integrates smoothly with the Principled BSDF shader to deliver physically accurate shading while in Unreal Engine it is optimized for Base Color Roughness Normal and Ambient Occlusion channels to ensure realistic material response. For Unity’s URP and HDRP pipelines connecting the maps to the Lit shader guarantees correct physically based rendering. To maximize visual fidelity it is recommended to maintain consistent UV texel density when scaling the texture and to experiment with height or parallax mapping alongside normal maps. This approach minimizes tiling artifacts and ensures the bark surface remains visually coherent and immersive across various applications and scales.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.