Seamless Bark 3 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 3 by Share Textures – PBR 3D Texture (8K ready)

IDbark-3-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 3 by Share Textures is a meticulously crafted high-resolution PBR 3D texture designed to authentically replicate the complex surface of natural tree bark. The material’s base substrate consists of layered fibrous aggregates arranged with subtle grain orientation that reflects the organic structure of real bark. This texture captures the weathered porosity and fine fissures typical of aged bark creating a richly detailed surface that conveys both tactile depth and natural complexity. The finish is matte and rough enhanced by multiple natural colorants including earthy brown and gray pigment layers as well as oxide deposits which together simulate the organic aging and environmental exposure of tree bark. These structural and chromatic variations combine to deliver a visually compelling true-to-life bark surface suitable for realistic 3D rendering workflows.

The texture’s PBR channels are carefully mapped to preserve and emphasize these material characteristics with precision. The Base Color (Albedo) channel provides nuanced pigment variations and color gradations that showcase the bark’s subtle tonal shifts. The Normal map accentuates the tactile relief of ridges grooves and fibrous textures while the Roughness channel reproduces the bark’s uneven matte finish without introducing unwanted glossiness. The Ambient Occlusion map enhances depth perception by adding soft shadows within crevices and fissures further elevating the bark’s intricate surface complexity. Height and Displacement maps contribute to the rugged relief enabling modern render engines to create realistic parallax and surface detail effects that heighten the sense of dimensional realism without sacrificing performance. The Metallic channel remains unused as this organic material does not exhibit metallic properties.

Optimized for seamless integration across major 3D engines such as Blender Unreal Engine and Unity this texture supports resolutions up to 8K ensuring exceptional clarity and detail even on large-scale or close-up surfaces. In Blender it pairs perfectly with the Principled BSDF shader for physically accurate shading while in Unreal Engine and Unity the texture’s channels can be connected to respective shader inputs to maintain consistent and realistic material behavior. Its seamless tileability makes it ideal for extensive natural environments or architectural visualizations where high realism and texture continuity are essential. For optimal results it is recommended to maintain a consistent UV scale to preserve texel density and to combine the Normal map with subtle height or parallax mapping techniques which further enhance the tactile feel and visual depth of the bark’s intricate surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.