Bark Chinese — Chinese Hackberry Tree Bark — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bark Chinese — Chinese Hackberry Tree Bark — PBR seamless 3D texture

IDchinese-hackberry-bark-bark-chinese-chinese-hackberry-tree-trunk-forestry-trunk
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Bark Chinese texture captures the intricate surface details of Chinese hackberry bark a natural organic material characterized by its fibrous wood substrate and weathered tree trunk appearance. The bark’s unique grain orientation and moderate porosity create a complex interplay of rough and smooth areas enhanced by subtle color variations in the albedo channel that reflect the natural pigments and aged oxidation layers typical of this tree bark texture. The surface finish is rugged yet balanced revealing fine fissures and layered bark plates that contribute to the realistic feel of forestry and tree trunk materials in 3D environments.

Our seamless 3D texture is physically based (PBR) and comes with a comprehensive set of maps including albedo (base color) normal roughness ambient occlusion (AO) and height/displacement. The normal map replicates the delicate bark ridges and grooves while the roughness channel controls the nuanced surface reflectivity highlighting both matte and slightly glossy patches found naturally on Chinese hackberry bark. The AO map enhances shadowing in crevices and the height map adds realistic depth for parallax or displacement effects ideal for creating convincing tree bark and trunk surfaces. The metallic map is unused consistent with the organic non-metallic nature of the bark.

Provided in high-resolution 4K with an optional 8K upgrade this tileable texture is optimized for modern pipelines and delivers reliable results without manual tweaking across major digital content creation suites such as Blender Unreal Engine and Unity. The texture supports the metal/roughness workflow and includes calibrations to ensure consistent shading in both real-time and offline renderers. For best results adjust UV scale carefully to maintain natural bark proportions and fine-tune roughness to balance between dry matte bark and areas where subtle moisture or resin might increase surface sheen.

Designed for forestry tree bark and organic tree texture applications this Chinese hackberry bark material excels in providing balanced detail and performance across game engines and DCCs. It is supplied in both PNG and EXR formats to accommodate various rendering needs making it a versatile seamless and physically accurate choice for realistic tree trunk and bark surface creation in 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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