Seamless Tree Bark 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Tree Bark 1 by Share Textures – PBR 3D Texture (8K ready)

IDtree-bark-1-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Tree Bark 1 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the intricate organic composition of natural tree bark. This texture represents a woody substrate composed of fibrous layers and cellular structures typical of mature tree trunks exhibiting subtle porosity and weathering effects resulting from prolonged environmental exposure. The surface finish is rough and tactile emphasizing irregular grain orientation fissures and the natural variation formed through growth and aging processes. Its rich earth tones and muted browns provide the foundational color enhanced by diffuse pigments that simulate the complex interplay of light and shadow across the bark’s layered surface delivering a visually stunning and realistic finish suitable for detailed natural environments and realistic tree models.

The texture’s PBR channels are thoughtfully designed to reflect the bark’s physical characteristics with precision. The Base Color (Albedo) channel conveys nuanced color variations and organic discoloration inherent to natural bark while the Normal map accentuates the detailed ridges cracks and grooves that give the surface depth and tactile complexity without adding geometry. Roughness values vary dynamically to replicate the bark’s uneven finish transitioning from matte weathered patches to subtle glossy resin deposits while the Metallic channel remains neutral reflecting the non-metallic nature of this organic material. Ambient Occlusion enhances shadowing within crevices and fissures and Height or Displacement maps introduce realistic surface undulations that improve parallax effects and add physical depth in close-up renders. This texture is optimized for seamless tiling ensuring consistent shading and detail across large-scale models or environments.

Designed for compatibility with leading 3D engines and software such as Blender Unreal Engine and Unity this licensed texture pack supports ultra-high resolutions up to 8K enabling crisp and detailed visuals even at close range. When integrating in Blender’s Principled BSDF shader it is recommended to import the Base Color as sRGB for accurate color representation while setting Normal Roughness and Ambient Occlusion maps to Non-Color data to maintain physical accuracy. In Unreal Engine and Unity workflows connecting these maps appropriately to the engine’s lit shader ensures optimal realism. For best results maintain a consistent UV scale to prevent tiling artifacts and consider combining the Normal map with Height or Parallax mapping to enhance surface detail and realism on tree models props or natural environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.