Ancient Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Carbon Fiber Seamless Texture

IDancient-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Carbon Fiber Seamless Texture is a meticulously AI-generated asset designed to replicate the intricate visual qualities of carbon fiber composites with an aged weathered aesthetic. This seamless ancient carbon fiber seamless texture features a tightly woven polymer fiber substrate where high-strength carbon filaments are embedded in a resin binder to form a durable lightweight matrix. The pattern reveals subtle variations in fiber orientation and grain reflecting the layered construction typical of advanced carbon fiber materials. Surface finish appears slightly matte with gentle wear evoking a nuanced oxidized look that enhances realism in both close-up and distant views. Pigments and oxide layers give the texture its distinct dark gray to nearly black coloration while faint highlights suggest polished edges and fiber strands exposed by natural abrasion or prolonged use.

From a physically based rendering (PBR) perspective this tileable ancient carbon fiber seamless texture excels in delivering detailed and consistent material channels. The BaseColor (Albedo) map captures the complex interplay of dark carbon fibers and subtle discoloration from weathering effects. Normal and Height maps emphasize the fiber weave’s depth and relief enhancing the perception of the layered composite structure without introducing repetitive artifacts. Roughness values are balanced to reproduce the semi-matte finish typical of aged carbon fiber surfaces while the Metallic map reflects the non-metallic polymer matrix embedded with carbon fibers providing accurate light interaction. Ambient Occlusion is tuned to enhance shadowing in crevices between fibers adding to the texture’s dimensionality and realism.

Optimized for high resolution up to 8K this seamless ancient carbon fiber seamless texture is compatible with popular 3D software such as Blender Unreal Engine and Unity ensuring smooth integration into basic-materials workflows. Its flawless tiling capability allows you to cover vast surfaces without visible seams or distortion making it ideal for real-time scenes cinematic renders level dressing and material studies. For the best results it is recommended to maintain uniform UV scaling across your models to preserve consistent texel density and reduce pattern stretching. Additionally adjusting roughness values can help tailor the aged slightly polished appearance to match specific lighting conditions or artistic direction.

The ai texture ancient carbon fiber seamless texture offers a highly detailed basic-materials textures composition with a realistic PBR appearance that can be explored through a 3D preview for precise surface evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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