Coarse Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Carbon Fiber Seamless Texture

IDcoarse-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Carbon Fiber Seamless Texture is a high-fidelity AI-generated texture designed specifically for enhancing basic-materials workflows in 3D environments. This texture simulates the characteristic appearance of carbon fiber composites a material composed of woven polymer fibers embedded in a resin matrix. The coarse weave pattern reflects the underlying fiber bundles with a slight roughness and subtle grain orientation capturing the interplay between the glossy finish of the epoxy resin binder and the matte texture of the carbon filaments. Its surface finish mimics a finely brushed or lightly polished carbon fiber panel with a dark muted base color accented by subtle variations in shading and faint highlights that reveal the three-dimensional weave structure. This makes it ideal for realistic material studies cinematic renders and real-time scenes where both detail and performance are critical.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) conveys the deep charcoal to black hues typical of carbon fiber with slight tonal shifts that emphasize the weave pattern. The Normal map enhances the perception of depth and fiber orientation generating realistic light interactions across the textured surface. Roughness is finely tuned to represent the semi-gloss finish of cured resin over the fibers balancing reflections without appearing overly shiny or dull. The Metallic channel remains near zero reflecting the non-metallic nature of carbon fiber composites. Ambient Occlusion subtly accentuates the recesses between fiber bundles adding depth and realism while the Height or Displacement map supports parallax effects and fine surface relief enhancing the tactile sense of the coarse weave. This comprehensive channel detail ensures the texture integrates seamlessly in PBR workflows.

This tileable coarse carbon fiber seamless texture is optimized at up to 8K resolution ensuring exceptional clarity and scalability across large surfaces without visible seams or repetitive artifacts. It is fully compatible with popular 3D software including Blender Unreal Engine and Unity facilitating predictable and repeatable results across real-time projects and offline renders. For best results it is recommended to maintain consistent texel density to avoid pattern stretching and to adjust the roughness parameter based on lighting conditions—lower roughness for polished reflective surfaces or higher roughness for a more diffuse matte appearance. This practical approach maximizes the visual fidelity and realism of your scenes while accelerating material development workflows.

The AI-generated coarse carbon fiber seamless texture offers a detailed and realistic PBR appearance ideal for basic-materials textures providing a seamless coarse carbon fiber seamless texture that is easily viewed in a 3D preview for accurate material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.