Decorative Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Ceramic Seamless Texture

IDdecorative-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Ceramic Seamless Texture is a meticulously crafted tileable texture designed to deliver a clean repeatable pattern ideal for a wide range of applications. Composed primarily of a fine ceramic base substrate this texture captures the unique characteristics of fired clay minerals combined with carefully selected binders and organic additives that enhance durability and stability. The surface finish emulates a subtly glazed effect exhibiting a smooth yet slightly porous appearance typical of quality ceramic materials. Pigments and oxide layers are integrated to produce natural variations in color creating a visually rich and authentic decorative ceramic effect that scales elegantly across large surfaces without visible seams or repetitive artifacts.

This seamless decorative ceramic seamless texture is optimized for use within the basic-materials category making it a versatile asset for architectural visualization game environments product mockups and interior staging. Its high resolution reaching up to 8K ensures exceptional detail and clarity even when viewed up close or applied to expansive 3D models. The texture’s PBR channels are thoughtfully configured: the BaseColor/Albedo map reflects the subtle color variations and ceramic pigments; the Normal map captures the fine grain orientation and slight surface undulations characteristic of ceramic glazes; Roughness is tuned to represent the semi-matte finish typical of fired ceramic surfaces; Metallic is minimal to none consistent with non-metallic ceramic composition; Ambient Occlusion enhances the perception of depth within the surface details; and the Height/Displacement map provides gentle relief to emphasize the texture’s natural surface irregularities without exaggeration.

Compatible with Blender Unreal Engine and Unity this tileable decorative ceramic seamless texture integrates seamlessly into 3D workflows delivering predictable and stable results. The asset avoids the common pitfalls of auto-generated textures by providing clarity and stability free from visual noise or tiling artifacts. For optimal results it is recommended to adjust the UV scale to balance between fine detail and overall pattern repetition and to combine the texture with a subtle ambient occlusion layer and a light normal pass. This approach enhances surface breakup and depth without oversharpening preserving the material’s natural elegance and realism.

Whether you are staging interiors creating realistic archviz scenes or developing immersive game environments this AI texture decorative ceramic seamless texture offers a high-quality reliable solution that embodies the intricate qualities of ceramic materials in a fully tileable format. Its combination of material accuracy high resolution and compatibility across major 3D platforms makes it an essential addition to any basic-materials texture library. Start incorporating this decorative ceramic seamless texture today to elevate the authenticity and visual appeal of your projects.

This decorative ceramic seamless texture offers a detailed 3D preview that highlights its realistic basic-materials textures and precise PBR composition for accurate surface rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.