Detailed Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Straw Seamless Texture

IDdetailed-straw-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Straw Seamless Texture offers a meticulously crafted representation of organic straw materials designed to replicate the intricate fibrous composition typical of natural straw substrates. This tileable texture captures the fine grain orientation and subtle variations in fiber bundles showcasing the interplay of light and shadow across a weathered yet structurally consistent surface. The base material mimics tightly bound dried straw fibers interwoven with natural adhesives resulting in a slightly porous texture with a rough matte finish that conveys authenticity. Color variations range from pale yellow ochres to warm golden tones reflecting natural pigments and subtle weathering effects that enhance realism. The texture’s high-resolution 8K detail reveals microstructures and fine surface irregularities making it ideal for close-up inspection in 3D scenes.

In PBR workflows this texture excels by providing richly detailed BaseColor (Albedo) maps that highlight the nuanced straw hues and organic color shifts. The Normal channel emphasizes the delicate ridges and fiber alignments enhancing the tactile impression of straw bundles. Roughness maps are carefully tuned to simulate the non-reflective fibrous surface avoiding glossiness while maintaining realistic light diffusion. The texture contains no metallic elements ensuring the Metallic map remains flat. Ambient Occlusion maps enhance depth and shadowing between fibers reinforcing structural consistency. Height and Displacement maps subtly convey surface relief perfect for parallax effects or fine geometry adjustments increasing the perceived depth of the straw surface without over-exaggeration.

Created to work seamlessly across major rendering platforms like Blender Unreal Engine and Unity this seamless detailed straw seamless texture ensures easy integration with minimal setup. Its tileable nature allows it to scale elegantly across large surfaces without visible seams making it well-suited for real-time scenes cinematic renders and level dressing within the basic-materials category. For optimal results it is recommended to adjust the UV scale to maintain fiber detail at the desired resolution and to slightly increase roughness values when aiming for softer highlights in direct lighting. Combining this texture with a subtle ambient occlusion pass and a gentle normal map enhances surface breakup while preserving the natural straw appearance.

The tileable detailed straw seamless texture offers a highly realistic PBR appearance with basic-materials textures enhanced by an AI texture detailed straw seamless texture algorithm and a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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