Granular Cotton Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Cotton Seamless Texture

IDgranular-cotton-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Cotton Seamless Texture presents a meticulously designed material that captures the intricate composition and tactile qualities of natural cotton fibers rendered with a granular surface structure. As a basic-materials texture it emulates an organic textile substrate composed primarily of interwoven cellulose fibers bound together by natural polymeric adhesives. The fiber orientation is subtly randomized to convey realistic porosity and softness while the grainy surface finish evokes the delicate fuzziness and matte appearance typical of untreated cotton cloth. Its colorants derive from muted off-white and beige pigment layers simulating the natural dye absorption and slight tonal variations found in cotton fabric contributing to an authentic and believable base color in the Albedo channel. This texture’s surface finish is matte with minimal specular reflection emphasizing a non-metallic low-gloss aspect consistent with organic textiles.

In terms of PBR channel representation the BaseColor/Albedo map delivers rich nuanced cotton hues with subtle speckling to reflect the fiber granularity. The Normal map encodes fine surface undulations and fiber bundles enhancing the tactile depth without exaggerating roughness. Roughness values are moderately high to replicate the soft diffused reflection typical of cotton while the Metallic channel remains at zero reinforcing its non-metallic nature. Ambient Occlusion highlights natural crevices between fiber clusters adding depth and realism in shadowed areas. Height or Displacement maps capture slight surface irregularities and fiber elevation perfect for enhancing parallax effects or subtle micro-reliefs in close-up renders.

This tileable granular cotton seamless texture is optimized for high-resolution output up to 8K ensuring crisp detail even on large surfaces without visible repetition. Its seamless tiling capability allows for effortless coverage of extensive areas making it ideal for quick look development environment art architectural visualization and concept prototyping workflows. Designed for immediate use with Blender Unreal Engine and Unity it integrates smoothly into your material libraries accelerating iteration cycles and creative exploration. A practical tip for use: adjusting the UV scale moderately can prevent pattern monotony in close views while fine-tuning roughness can help balance softness versus fabric wear and applying a subtle height offset enhances the tactile realism without overwhelming the base detail.

The AI texture granular cotton seamless texture offers a highly detailed seamless granular cotton seamless texture that enhances basic-materials textures with a realistic PBR appearance in 3D preview environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.