Layered Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Ceramic Seamless Texture

IDlayered-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Layered Ceramic Seamless Texture a meticulously crafted tileable layered ceramic seamless texture designed to elevate your basic-materials textures collection. This AI texture layered ceramic seamless texture captures the essence of ceramic substrates composed of fine mineral clays combined with subtle binders and organic adhesives that create a stable durable surface. The composition exhibits a layered grain orientation with slight porosity and natural micro-cracks reflecting weathering patterns that add authenticity. The surface finish is a balanced semi-matte glaze with faint polishing marks highlighted by carefully integrated colorants such as iron oxide pigments and natural dyes that provide warm earthy tones. This authenticity is expressed across PBR channels: the BaseColor/Albedo reveals soft ceramic hues and subtle pigment variations while the Normal map emphasizes fine surface undulations and micro-detail of the layered grain. The Roughness channel reflects the semi-polished finish with moderate glossiness and the Metallic map remains minimal consistent with ceramic’s non-metallic nature. Ambient Occlusion enhances depth in crevices and the Height/Displacement channel accurately portrays the slight relief from layering and surface irregularities.

Rendered at an impressive high resolution of up to 8K this seamless layered ceramic seamless texture is optimized for seamless tiling making it ideal for large UV islands without losing clarity or cohesion. It integrates smoothly into modern pipelines and is fully compatible out of the box with Blender Unreal Engine and Unity supporting fast iteration loops in both real-time scenes and cinematic renders. Whether you’re dressing levels conducting material studies or crafting detailed 3D previews this texture maintains a consistent production-ready appearance that enhances visual storytelling. The AI-driven pipeline prioritizes micro-detail preservation and structural consistency across all channels ensuring a convincing representation of layered ceramic surfaces across various lighting and environmental conditions.

For optimal results it is recommended to maintain uniform texel density across your assets to prevent stretching and distortion of the texture’s intricate layering. Adjusting the roughness values slightly can help simulate different ceramic finishes from matte to gloss depending on your artistic direction. When working with height or parallax mapping subtle scaling of displacement intensity can enhance the perception of depth without compromising performance especially in real-time engines. Incorporating this layered ceramic seamless texture into your material library not only streamlines your workflow but also enriches your projects with authentic high-quality ceramic surface detail suitable for a wide range of applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.