Patterned Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Ceramic Seamless Texture

IDpatterned-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Ceramic Seamless Texture offers a meticulously crafted surface that captures the essence of ceramic materials with intricate patterning and consistent micro-detail. This AI-generated texture simulates a ceramic base substrate characterized by fine-grained mineral composition combined with subtle binders that provide cohesion and a smooth yet tactile finish. Its surface mimics lightly polished ceramic tiles featuring a balanced porosity that suggests natural wear without compromising the integrity of the pattern. The coloration is achieved through carefully layered oxide pigments resulting in a rich durable appearance that translates beautifully into the BaseColor (Albedo) channel with nuanced variations in hue and tone. The Normal map emphasizes the delicate raised pattern relief and slight surface imperfections while the Roughness channel conveys a refined semi-matte finish that responds realistically to lighting conditions avoiding excessive gloss or flatness. Ambient Occlusion enhances depth perception within the pattern recesses and subtle Height or Displacement details add dimensionality for close-up renders.

Designed explicitly to accelerate workflows involving basic-materials textures this tileable patterned ceramic seamless texture excels in covering expansive surfaces without visible seams or disruptions. Its high resolution scaling up to 8K ensures that every detail remains crisp and production-ready supporting demanding projects in architectural visualization environment art and concept prototyping. The texture works out-of-the-box across major 3D platforms including Blender Unity and Unreal Engine allowing artists and developers to maintain efficient iteration loops. Its seamless tiling capability is particularly useful for large-scale surface applications ensuring uniformity and consistency across walls floors or decorative elements without repetitive artifacts.

When integrating this texture into your PBR material setup consider adjusting the roughness intensity to better match your scene’s lighting rig—this helps ground the ceramic surface realistically within your environment. Additionally scaling the UV coordinates appropriately can prevent pattern distortion and maintain the natural proportion of the ceramic tiles. The texture’s height and displacement maps offer subtle depth cues that enhance surface realism when used with parallax or tessellation techniques adding tactile complexity to your renders. Overall this patterned ceramic seamless texture stands out as a versatile high-quality asset that enriches your material library and streamlines the creation of photorealistic basic-materials textures with consistent structural and visual fidelity.

The patterned ceramic seamless texture showcases a realistic PBR appearance with an AI texture patterned ceramic seamless texture design enabling a detailed 3D preview for enhanced material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.