Photorealistic Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Ceramic Seamless Texture

IDphotorealistic-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the photorealistic ceramic seamless texture a meticulously crafted tileable texture designed specifically for the basic-materials category. This high-quality ceramic texture simulates an authentic mineral-based substrate composed primarily of fine-grained clay reinforced with natural binders and subtle mineral aggregates. The texture captures the characteristic smooth yet slightly porous surface finish typical of glazed ceramics showcasing delicate oxide pigment variations that contribute to its natural color depth. Its surface appearance is polished with gentle wear marks and faint weathering effects reflecting a realistic balance between smoothness and subtle surface imperfections.

Within physically based rendering (PBR) workflows this photorealistic ceramic seamless texture excels by delivering accurate material properties across all key channels. The BaseColor or Albedo map highlights nuanced pigment distribution and ceramic glaze hues while the Normal map reproduces the delicate grain orientation and micro-surface undulations that create realistic light interaction. Roughness values are finely tuned to reflect the glazed finish’s semi-matte quality avoiding overly glossy reflections while maintaining subtle specular highlights. The Metallic channel remains minimal consistent with ceramic’s non-metallic nature whereas Ambient Occlusion enhances shadowing in recessed crevices adding depth. Height and Displacement maps capture the ceramic’s slight surface relief and texture variation lending additional realism when parallax effects are applied.

Optimized for resolutions up to 8K this seamless photorealistic ceramic seamless texture ensures exceptional clarity and detail even when scaled across large surfaces in 3D environments. It integrates smoothly with leading platforms such as Blender Unity and Unreal Engine providing predictable and repeatable results for environment art architectural visualization quick look development and concept prototyping. To maximize visual fidelity it is recommended to maintain consistent UV scale across materials and fine-tune roughness parameters to suit lighting conditions ensuring that the ceramic’s nuanced surface finish is faithfully represented without exaggerated gloss or flatness.

Designed to avoid the repetitive artifacts often found in auto-generated textures this tileable photorealistic ceramic seamless texture offers a stable clear pattern that seamlessly repeats without visible seams. Its careful composition and tuning make it an ideal asset for any project requiring authentic ceramic surfaces in basic-materials textures enhancing realism and depth through a naturally balanced combination of material composition and surface characteristics.

The AI-generated photorealistic ceramic seamless texture offers a highly detailed PBR appearance allowing for accurate 3D preview and integration into various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.