Shiny Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Ceramic Seamless Texture

IDshiny-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shiny Ceramic Seamless Texture is a meticulously crafted material designed to replicate the look and feel of high-quality ceramic surfaces with a glossy finish. Composed primarily of finely ground mineral substrates bound together with durable polymer-based adhesives this texture captures the subtle interplay of smooth glazed surfaces and the microscopic grain orientation typical of polished ceramics. The surface finish is distinctly shiny exhibiting a low-porosity highly reflective layer that simulates a vitrified glaze often achieved by oxide-based colorants and pigments. The texture’s base color channel reveals a consistent clean ceramic tone enhanced by subtle variations in pigment distribution while the normal map emphasizes gentle undulations and fine micro-details characteristic of ceramic firing processes. The roughness channel maintains low values across the surface to preserve the glossy sheen with minimal variation to suggest subtle surface imperfections and the metallic channel remains neutral reflecting the non-metallic nature of ceramic materials. Ambient occlusion and height maps add depth by accentuating the slight recesses and edges contributing to a realistic perception of volume and surface breakup.

Rendered at up to 8K resolution this tileable shiny ceramic seamless texture is optimized for use in modern 3D workflows ensuring crisp detail across large-scale applications without visible seams or repetitive artifacts. Its seamless tiling capability allows artists and developers to cover extensive areas efficiently making it an excellent choice for architectural visualization environment art concept prototyping and quick look development. The texture integrates smoothly with popular engines and software such as Blender Unity and Unreal Engine delivering predictable and repeatable results in physically based rendering (PBR) pipelines where accurate depiction of light interaction on glossy ceramic surfaces is crucial.

For practical use it is recommended to fine-tune the roughness channel slightly when applying this texture adjusting it to reflect the desired level of glossiness depending on the lighting environment and material context. Combining this texture with a subtle ambient occlusion layer and a light normal pass can enhance surface breakup without introducing harshness preserving the natural smoothness and reflective qualities of shiny ceramics. This approach helps maintain a convincing and production-ready appearance that balances micro-detail with overall structural consistency making the Shiny Ceramic Seamless Texture a versatile asset in any digital material library focused on basic-materials textures and realistic 3D previews.

The ai texture shiny ceramic seamless texture offers a highly reflective smooth surface with a uniform finish ideal for realistic PBR rendering showcasing a seamless shiny ceramic seamless texture that enhances material depth and realism through its consistent shiny ceramic seamless texture properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.