Seamless Black Brick Wall 15 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Black Brick Wall 15 by Share Textures – PBR 3D Texture (8K ready)

IDblack-brick-wall-15-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Black Brick Wall 15 texture by Share Textures is a meticulously crafted high-quality PBR 3D material designed to authentically replicate the appearance and tactile qualities of a traditional black brick wall. Its substrate consists of fired clay bricks infused with mineral-based pigments that produce a deep consistent black coloration without metallic reflections. These bricks exhibit a subtly matte finish enhanced by a slight weathering effect that reflects natural aging and environmental exposure while maintaining a uniform clean surface. Fine details such as the ceramic grain orientation and mild porosity are clearly captured along with the mortar composition that binds the bricks adding to the texture’s realistic physicality and visual complexity. This attention to materials and composition ensures an accurate representation of the black brick’s natural look and feel.

In the PBR workflow this texture pack comprehensively maps essential material channels to convey its intricate properties. The Base Color (Albedo) channel highlights the rich black hues with subtle tonal variations and pigment dispersion typical of mineral-infused fired clay. The Normal map accurately reproduces the intricate relief of individual brick faces and recessed mortar joints enhancing depth perception and surface structure. Roughness maps control the gently matte finish emphasizing subtle micro-roughness without gloss or shine while the Metallic channel remains unused in line with the non-metallic nature of the substrate. Ambient Occlusion adds realistic shading to crevices and tight corners amplifying depth and spatial perception. Height and Displacement maps provide precise surface undulations that improve shadowing and physical interaction in 3D environments further enhancing realism.

Optimized for modern rendering engines this texture supports ultra-high resolutions up to 8K ensuring exceptional clarity and detail fidelity across expansive architectural surfaces or walls without pixelation or blurring. It is fully seamless and tileable allowing consistent shading and pattern repetition avoidance on large-scale projects. Compatibility includes popular platforms such as Blender Unreal Engine and Unity with smooth integration into respective shaders like Blender’s Principled BSDF Unreal’s Base Color/Roughness/Normal/Ambient Occlusion inputs and Unity’s URP and HDRP Lit shaders. The careful channel organization guarantees accurate rendering of the material’s optical properties making it a versatile asset for architectural visualization game environments and simulation projects.

For optimal results when applying this black brick wall texture it is recommended to maintain a consistent UV scale across your scene to preserve uniform detail density and avoid texture stretching. Employing height or parallax mapping alongside the normal map can significantly enhance surface depth and realism especially in close-up views. Additionally importing base color maps as sRGB while loading roughness normal ambient occlusion and height maps as non-color data ensures accurate shading and preserves subtle surface nuances. These best practices help bring the seamless black brick wall to life in any 3D rendering pipeline delivering an authentic physically accurate finish suitable for a wide range of creative and professional applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.