Seamless Brick 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick 1 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-1-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick 1 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the intricate materiality of traditional clay bricks commonly found in architectural facades and road surfaces. The base substrate consists of a ceramic mineral composite formed through the high-temperature firing of natural clay which gives the bricks their characteristic rigidity and subtle porosity. This porosity combined with slight weathering effects imparts a tactile quality and realistic depth to the surface. The texture reflects a slightly rough matte finish with gentle variations in grain orientation and minor imperfections faithfully replicating the natural irregularities and aged character inherent in real brickwork. Earthy red and brown oxide pigments permeate the ceramic matrix imbuing the bricks with a warm organic coloration that evokes the timeless appeal of natural clay materials. These nuanced details are preserved across all physically based rendering channels to deliver photorealistic results in any 3D visualization or simulation project.

In terms of PBR workflow the Base Color (Albedo) map reveals the rich hues and subtle contrasts between the brick faces and mortar joints capturing both color depth and tonal variation true to life. The Normal map simulates the fine surface relief and directional grain patterns enhancing the perception of texture and depth across the brick facade. The Roughness map controls the non-reflective granular finish typical of weathered brick surfaces effectively eliminating unwanted gloss and maintaining an authentic matte appearance. Since bricks are non-metallic materials the Metallic channel is left unused. Ambient Occlusion contributes by accentuating shadowing in crevices and mortar recesses adding dimensionality and realism. Height and Displacement maps enable precise parallax effects and realistic surface deformation essential for immersive environments where close-up inspection reveals subtle surface undulations and weathering details. This texture pack supports seamless tiling with consistent shading and texel density ensuring large architectural or road surfaces can be covered without visible seams or repetition artifacts.

Optimized for resolutions up to 8K Seamless Brick 1 delivers exceptional detail even under close-up scrutiny making it perfectly suited for high-fidelity renders in Blender Unreal Engine and Unity. It integrates seamlessly with physically accurate shader setups such as Blender’s Principled BSDF Unreal’s material input system and Unity’s URP and HDRP Lit shaders providing versatile compatibility across industry-standard platforms. For optimal results it is recommended to maintain a consistent UV scale to prevent texture stretching and visible seams. Additionally fine-tuning the Roughness map according to scene lighting can further enhance the brick’s realistic appearance. Combining Normal maps with Height or Parallax maps significantly boosts perceived surface depth creating convincing brick surfaces that respond naturally to varied environmental lighting conditions. This -ready texture pack offers wide-ranging application potential for architectural visualization game development and simulation projects delivering both visual fidelity and technical precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.