Dirty Outdoor Brick — Outdoor Brick Albedo Brick Albedo Normal — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirty Outdoor Brick — Outdoor Brick Albedo Brick Albedo Normal — PBR seamless 3D texture

IDbrick-4-red-moss-urban-city-damp-wet
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Dirty Outdoor Brick texture is a meticulously crafted physically based 3D material designed to capture the authentic characteristics of weathered man-made brick walls found in urban and city environments. The base substrate of this material consists primarily of fired clay minerals which give the brick its signature red hue enhanced by natural iron oxide pigments. Over time environmental factors such as moisture and pollution contribute to the development of damp and wet surface conditions encouraging the growth of moss and grime that settle into the porous rough surface. The texture reflects this complex interplay of mineral composition and weathering with subtle variations in grain orientation and aggregate distribution that influence its tactile feel and visual depth. The surface finish is predominantly matte yet uneven with areas of dirt accumulation and slight erosion embodying the aged outdoor condition typical of brick 4 walls in metropolitan settings.

The PBR maps included in this seamless tileable 3D texture comprehensively represent these material attributes. The Albedo (BaseColor) channel accurately conveys the vibrant red base color interspersed with mottled greenish moss and darker dirt patches while the Normal map simulates the fine grain and uneven brick surface enhancing the realism of light interaction. Roughness is carefully balanced to depict the contrast between the slightly glossy damp patches and the more weathered matte regions supporting consistent shading across real-time and offline renderers. Ambient Occlusion emphasizes the crevices and mortar joints deepening the sense of depth and shadow typical of aged brickwork. Height maps provide subtle displacement effects that replicate the worn uneven surface texture ideal for parallax or tessellation techniques. The inclusion of both PNG and EXR formats ensures compatibility and flexibility for high-end workflows.

Optimized for modern pipelines and ready for use in Blender Unreal Engine and Unity this 4K texture set includes an optional 8K resolution for projects requiring ultra-high detail. It supports the metal/rough workflow although metallic content is minimal due to the inorganic and non-metallic nature of brick material. For best results when applying this texture adjusting the UV scale to match real-world brick dimensions will enhance material authenticity while fine-tuning roughness values can help simulate varying moisture levels on the wall surface. This texture is ideal for creating realistic outdoor brick walls in architectural visualization game environments and urban landscape scenes offering a reliable tileable solution that balances high detail with optimal performance across diverse digital content creation tools and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.