Seamless Brick Floor 002 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Floor 002 by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-floor-002-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brick Floor 002 texture is a meticulously crafted PBR 3D material designed to authentically replicate the appearance and tactile qualities of a man-made brick floor surface. At its core this texture represents a durable substrate composed of clay bricks intricately bonded by weather-resistant mortar forming a reliable foundation ideal for outdoor architectural environments. The brick composition includes fine ceramic aggregates and mineral-based binders which contribute to subtle variations in porosity and texture across the surface. The finish is matte with a slight roughness typical of traditional brickwork where natural pigment layers and oxide deposits create warm reds and muted earth tones. This nuanced coloration adds realistic depth and variation avoiding uniformity and suggesting a surface that has experienced moderate weathering while remaining structurally sound and clean. Mortar joints provide gentle contrast to the bricks enhancing the natural pattern and ensuring consistent visual flow across large tiled surfaces.

Within the PBR workflow this texture’s Base Color (Albedo) channel accurately captures the rich layered color palette of both the bricks and mortar without lighting or shadow bias enabling consistent shading in diverse rendering environments. The Normal map defines micro-roughness and macro surface relief emphasizing the edges of the bricks and subtle imperfections in the mortar joints to enhance tactile realism under dynamic lighting conditions. The Roughness channel controls light reflectivity emphasizing the matte slightly granular finish characteristic of ceramic brick surfaces. The Metallic channel remains minimal to reflect the non-metallic nature of the clay and mortar materials. Ambient Occlusion (AO) adds depth by accentuating soft shadows within crevices and joint intersections while the Height/Displacement map delivers precise elevation data for parallax or displacement effects accentuating the physical depth and three-dimensionality of the brick arrangement.

This texture is optimized for seamless tiling and maintains consistent visual fidelity across modern rendering engines including Blender Unreal Engine and Unity. It supports ultra-high-resolution outputs up to 8K ensuring crisp detailed results when applied to expansive architectural floors or close-up environment surfaces. The material integrates smoothly with contemporary shader systems such as Blender’s Principled BSDF Unreal Engine’s material editor and Unity’s Lit shader within URP and HDRP pipelines. For best results it is recommended to maintain uniform UV texel density when scaling the texture and to experiment with blending the Normal and Height maps to enhance parallax or displacement effects. This approach elevates the three-dimensional realism of the brick floor ensuring a natural visually compelling representation suitable for a variety of outdoor and architectural visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.