Seamless Brick Floor 003 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Floor 003 by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-floor-003-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Floor 003 by Texture Haven is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the intricate composition of a classic brick floor surface. The base substrate consists of durable ceramic bricks formed from fine-grained clay minerals that have undergone precise kiln-firing resulting in a hard low-porosity structure ideal for realistic rendering. These bricks exhibit a natural brown coloration derived from iron oxide layers embedded within the clay matrix which impart rich earthy hues alongside subtle tonal variations that enhance visual depth. The bricks are securely bonded with traditional cementitious mortar filling the gaps with a slightly rough texture that provides strong adhesion and adds to the material’s tactile complexity. The surface finish features a subtle weathering effect transitioning from matte to lightly brushed which highlights natural imperfections and aging effects for a convincingly authentic appearance.

This texture’s PBR maps expertly capture these material characteristics across all essential channels for physically based rendering workflows. The Base Color (Albedo) map showcases the warm brown tones and nuanced color shifts across both the brick faces and mortar joints reflecting natural pigment distribution and weathering. The Normal map simulates delicate surface relief including gentle undulations along brick edges and the textured mortar amplifying tactile depth without increasing polygon count. Variations in Roughness distinguish the smoother ceramic brick surfaces from the coarser mortar ensuring realistic light scattering and shading behavior. Ambient Occlusion maps enhance shadowing in the crevices and between bricks adding dimensionality and visual richness while Height or Displacement maps reproduce micro-variations in grain orientation and surface layering enabling advanced parallax or tessellation effects for heightened realism and depth perception.

Optimized for seamless tiling and consistent shading across expansive areas this texture supports resolutions up to 8K making it well-suited for high-fidelity visualizations and detailed close-up renders. It is fully compatible with modern rendering engines including Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion inputs as well as Unity’s URP and HDRP Lit shaders. For optimal results maintaining consistent UV scaling to preserve texel density is recommended and combining the Normal map with Height or Parallax mapping can further enhance surface depth and realism. Additionally fine-tuning roughness values during shader setup allows adjustment of the finish to suit a variety of lighting conditions and artistic directions ensuring this texture integrates seamlessly into any project requiring a natural classic brick floor appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.