Seamless Brick Moss 001 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Moss 001 by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-moss-001-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Moss 001 by Texture Haven is a meticulously crafted high-resolution PBR 3D texture designed to authentically replicate the complex composition of aged weathered brick surfaces partially overgrown with natural moss. The foundational material closely resembles traditional fired clay bricks featuring a slightly porous ceramic matrix that exhibits subtle weathering effects from prolonged outdoor exposure. The bricks themselves showcase mineral-rich mortar as a binding agent with faint deposits of weathered particles and fine aggregates that enhance the tactile quality of the surface. Overlaying this base organic moss fibers create damp fibrous patches of vibrant green growth introducing natural irregularities and color contrast that enrich the visual complexity of the texture. The overall surface finish balances rough uneven brick relief with soft moist moss accurately reflecting typical outdoor walls and pavements subjected to environmental elements like shade humidity and age.

In physically based rendering workflows this texture pack is optimized for seamless tiling and consistent shading across major 3D engines including Blender Unreal Engine and Unity supporting resolutions up to 8K for exceptional detail and clarity. The Base Color (Albedo) channel captures the interplay of warm reds and earthy browns characteristic of aged fired clay bricks interspersed with the vivid greens of moss and muted tones from mineral mortar deposits. The Normal map faithfully conveys surface relief emphasizing brick edges mortar joints and the fibrous moss overlay to enhance tactile realism under varied lighting conditions. Roughness maps articulate the contrast between the matte weathered brick surfaces and the softer naturally damp moss patches while the Ambient Occlusion channel deepens crevices and recessed areas adding dimensional depth. Height and Displacement maps simulate subtle surface irregularities and depth enabling advanced effects such as parallax mapping or tessellation to amplify immersive visual detail.

Designed to tile flawlessly without visible repetition this PBR texture integrates smoothly with Blender’s Principled BSDF shader Unreal Engine’s standard material inputs and Unity’s URP and HDRP Lit shaders ensuring straightforward implementation across diverse projects. For best results it is recommended to maintain consistent texel density relative to scene scale and to combine the Normal map with Height or Parallax mapping techniques to further break up flat areas enhancing surface dimensionality and natural appearance. Seamless Brick Moss 001 is an ideal choice for realistic outdoor environments requiring authentic representation of aged brickwork with organic moss growth such as garden walls weathered architectural facades or urban pavements exposed to natural elements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.