Brick Villa Floor — Rough Brick Bricks Pattern Patterned Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Villa Floor — Rough Brick Bricks Pattern Patterned Floor — PBR seamless 3D texture

IDbrick-villa-floor-rough-brick-bricks-interlocking-bricks-pattern-patterned
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This brick villa floor texture features a carefully crafted composition that replicates the authentic materials found in traditional outdoor flooring. The base substrate is a mineral-rich ceramic brick composed of fired clay combined with fine aggregates to create a durable weather-resistant surface. The bricks exhibit natural porosity and slight roughness capturing signs of man-made craftsmanship and outdoor exposure such as subtle wear and uneven grain orientation. Organic binders within the clay matrix contribute to the cohesion of the bricks while iron oxide pigments impart warm reddish-brown hues characteristic of classic villa architecture. The surface finish is matte and slightly coarse emphasizing the rough texture of interlocking bricks arranged in a patterned layout ideal for outdoor use and high-traffic areas.

This seamless 3D texture is physically based and optimized for modern pipelines delivering reliable and consistent shading across real-time and offline renderers. The included PBR maps—Albedo (BaseColor) Normal Roughness Ambient Occlusion (AO) and Height—accurately represent the material’s physical properties. The Albedo channel captures the rich color variations and pigment distribution while the Normal map simulates the fine relief and surface irregularities of the bricks and mortar. Roughness defines the tactile quality of the unpolished brick surface balancing matte and slightly reflective areas to mimic natural weathering. Ambient Occlusion enhances depth perception by simulating soft shadows in crevices between interlocking bricks. The Height map supports subtle displacement effects emphasizing the pattern’s depth and enhancing realism in 3D applications.

Provided in ultra-high 4K resolution with an optional 8K upgrade this texture is fully tileable and compatible with Blender Unreal Engine and Unity ensuring seamless integration into diverse digital content creation workflows. It supports the metal/roughness workflow facilitating consistent material calibration and realistic rendering across platforms. For optimal results it is recommended to adjust UV scale carefully to prevent pattern repetition and to fine-tune the roughness channel slightly to match specific lighting conditions or surface wear levels. This approach delivers a balanced combination of detail and performance making it particularly suitable for outdoor flooring in architectural visualization game environments and virtual villa settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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