Red Rough Industrial — Brick Wall Plain Baked Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Rough Industrial — Brick Wall Plain Baked Brick — PBR seamless 3D texture

IDbrick-wall-001-red-rough-industrial-plain-baked-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Red Rough Industrial — Brick Wall Plain Baked Brick texture is a meticulously crafted seamless 3D material designed to emulate the authentic appearance of man-made industrial brick surfaces. This texture replicates the natural composition of red baked bricks which are typically made from mineral-rich clay subjected to high-temperature firing processes. The base substrate consists primarily of ceramic clay particles tightly bonded by mineral-based adhesives formed during baking. The surface exhibits a rough uneven texture with subtle porosity reflecting weathering effects from outdoor and indoor environments alike. The color palette is dominated by deep red oxide pigments characteristic of baked bricks giving the wall a plain yet robust industrial look. Its clean but rugged finish balances detail and realism capturing the inherent imperfections and grain orientation typical of brick walls used in modern architectural and construction pipelines.

This PBR texture set includes all essential maps—Albedo (BaseColor) Normal Roughness and Ambient Occlusion—crafted to provide physically based rendering accuracy. The Albedo channel conveys the vivid red tones and fine color variations of the baked brick surface while the Normal map introduces subtle surface relief enhancing the perception of grain and roughness typical in industrial brick walls. The Roughness map defines the material’s tactile qualities balancing matte and slightly reflective areas to simulate the natural finish of brick. Ambient Occlusion adds realistic shading to crevices and mortar joints emphasizing depth and structure. This texture is optimized for the metal/rough workflow and calibrated for consistent shading in both real-time engines like Unreal Engine and Unity as well as offline renderers within Blender and other DCC tools.

Available in a high-resolution 4K format with an optional 8K upgrade for high-end applications this tileable physically based texture ensures detailed reliable results without the need for manual tweaking. Its balanced detail and performance make it ideal for diverse uses from architectural visualization of clean indoor brick walls to rugged outdoor industrial facades. For best results it is recommended to carefully adjust the UV scale to avoid repetition artifacts and to fine-tune the Roughness map depending on the lighting context to achieve the desired level of surface wear and reflectivity. This seamless texture set is a versatile free download option well-suited to modern pipelines requiring high fidelity and efficient performance across game engines and digital content creation software.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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