Seamless Brick Wall 003 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 003 by Texture Haven – PBR 3D Texture (8K ready)

IDbrick-wall-003-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brick Wall 003 by Texture Haven is a meticulously crafted PBR 3D texture that authentically represents the intricate composition and subtle characteristics of a contemporary brick wall surface. At its core the base substrate consists of mineral-based fired clay bricks exhibiting the distinctive ceramic-like hardness and durability typical of quality masonry. These bricks are bonded together using a fine cementitious mortar which acts as a natural adhesive with subtle variations in texture and porosity enhancing the overall realism of the material. The brick surfaces display a slightly weathered matte finish characterized by gentle surface irregularities and natural wear patterns while the mortar lines maintain a consistent grain orientation and a finely tuned micro-roughness simulating the slight erosion and aging found in real-world construction.

Color plays a crucial role in conveying the lifelike appearance of this texture. Traditional iron oxide pigments impart warm earthy reds and browns to the brick faces while the mortar offers a soft contrast with muted gray tones creating a balanced and harmonious palette. These material qualities are precisely captured across all PBR channels to ensure physically accurate rendering. The Base Color (Albedo) channel faithfully reproduces the nuanced hues of brick and mortar without baked-in lighting preserving the true reflectance of the surfaces. The Normal map highlights fine surface details such as subtle brick edges minor cracks and slight indentations along mortar joints contributing tangible depth and tactile realism under varying light angles. Roughness values vary naturally—bricks exhibit moderate roughness reflecting their porous matte nature whereas the mortar shows slightly increased roughness indicating a more weathered less polished substrate. The Metallic channel remains flat consistent with the non-metallic nature of these materials. Ambient Occlusion enhances shadowing in crevices between bricks and mortar lines adding visual depth and the Height map provides gentle displacement cues to improve parallax and surface relief effects during rendering.

Optimized for seamless tiling this texture ensures consistent shading and high fidelity across popular rendering engines such as Blender (using the Principled BSDF shader) Unreal Engine (where Base Color Roughness Normal and AO maps integrate directly) and Unity (compatible with both URP and HDRP Lit shaders). Supporting resolutions up to 8K it delivers crisp detailed visuals on extensive surfaces without noticeable repetition or pixelation making it ideal for architectural visualizations both indoors and outdoors. For best results maintaining a consistent UV scale during mapping is recommended to preserve texture detail and avoid distortion. Additionally fine-tuning roughness values or combining Normal maps with Height or Parallax maps can significantly enhance perceived surface depth and realism ensuring this texture adapts seamlessly to diverse 3D projects and lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.