Seamless Brick Wall 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 1 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-1-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 1 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the natural appearance and intricate structural composition of traditional ceramic brick masonry. The base substrate consists of fired clay minerals exhibiting a dense yet subtly porous fine-grained aggregate structure characteristic of high-quality bricks. This mineral composition is tightly bound by natural silicates and oxide compounds which provide both strength and a tactile roughness to the surface. Embedded pigmented iron oxides lend warm reddish-brown color variations visible in the BaseColor (Albedo) channel capturing the subtle tonal shifts and natural irregularities found in authentic brick surfaces. The surface finish is matte and weathered with realistic signs of subtle erosion minor chipping and residual mortar stains that contribute to an aged natural look while maintaining consistent detail across the texture.

The texture set includes a full suite of PBR maps optimized for physically based shading workflows. The BaseColor channel delivers accurate true-to-life color with nuanced variations while the Normal map intricately captures surface relief including brick grain direction and uneven mortar joints. The Roughness map reflects the textural contrast between the coarse porous brick faces and the smoother more compact mortar enabling realistic light scattering and reflections. Ambient Occlusion enhances shadow depth within crevices and joint areas and the Height/Displacement maps add convincing depth perception ideal for close-up renders or displacement techniques. The Metallic channel is unused aligning with the non-metallic nature of ceramic brick materials. Designed for seamless tiling this texture maintains consistent shading and detail fidelity across large surfaces without visible repetition making it suitable for detailed architectural models and expansive game environments.

Optimized for high-end rendering engines such as Blender Unreal Engine and Unity this texture supports resolutions up to 8K ensuring exceptional clarity and crispness even on large-scale projects. When integrating into workflows it is recommended to import the BaseColor texture as sRGB for color accuracy while Normal Roughness Ambient Occlusion and Height maps should be set to Non-Color to preserve their precise data. For best results maintain consistent texel density during UV mapping to ensure uniform detail distribution across models. Combining the Normal map with Height or Parallax maps can significantly enhance the perception of brick depth and surface irregularities especially in close-up views. Employing triplanar or layered tiling techniques can help reduce visible repetition on extensive brick wall surfaces preserving the natural and realistic look of the masonry material.

This comprehensive PBR brick wall texture released under the public domain license offers a versatile and reliable resource for architects 3D artists and game developers seeking highly detailed realistic brick surfaces. Its carefully balanced composition—from the ceramic mineral base to the subtle oxide pigments and weathering effects—combined with full support for modern engine shaders and workflows guarantees consistent lifelike results across all rendering platforms and projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.