Brick Wall Brick — Wall Brick Wall Brick Bricks Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Wall Brick — Wall Brick Wall Brick Bricks Wall — PBR seamless 3D texture

IDbrick-wall-10-brick-bricks-wall-brick-wall-dark-weathered
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a detailed brick wall surface designed with physically based rendering (PBR) principles to ensure realism and consistency across digital content creation (DCC) tools and game engines like Blender Unreal Engine and Unity. The brick wall itself is composed of ceramic-based bricks featuring natural mineral aggregates that create a rough weathered exterior wall appearance. These bricks are bonded with a traditional mortar binder exhibiting subtle porosity and signs of exposure to the elements including weather beaten and dark brick patches. The surface finish balances a slightly rough texture with areas of worn exposed brick emphasizing the authentic aging and weathered look typical of exterior walling found in urban and rustic environments.

The material’s PBR maps include high-resolution 4K textures with an optional 8K upgrade for high-end projects all provided in versatile PNG and EXR formats. The albedo (BaseColor) map captures the rich color variations of dark bricks and mortar incorporating pigments and oxide layers that contribute to the overall dark tone and weathered character. The normal map conveys the fine grain orientation and surface irregularities highlighting the rough surface and realistic depth of the brick wall 10 pattern without requiring manual tweaking. Roughness maps detail the varying surface finishes—from the coarse weather beaten bricks to smoother mortar lines—ensuring accurate light diffusion and reflections. Ambient Occlusion adds depth by enhancing crevices and joints while the height map supports displacement or parallax effects allowing for enhanced relief and tactile realism in real-time and offline renderers. The metalness channel is minimal reflecting the non-metallic nature of the brick and mortar components.

Optimized for modern pipelines this brick bricks wall texture delivers reliable results with balanced detail and performance across multiple platforms and rendering engines. The calibration supports consistent shading and lighting whether in real-time environments or offline render workflows making it suitable for exterior wall scenes requiring authentic weathered and exposed brick aesthetics. When applying this tileable texture it is recommended to adjust the UV scale carefully to avoid repetitive patterns and to tune roughness subtly to match environmental conditions enhancing realism. Additionally using the height map for parallax or displacement effects can significantly boost the perception of depth and surface complexity in your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.