Seamless Brick Wall 11 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 11 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-11-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 11 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the inherent characteristics of traditional fired clay bricks bonded with a cementitious mortar. The base substrate is predominantly composed of ceramic mineral compounds enriched with subtle aggregates and fine grain orientation which collectively contribute to the texture’s realistic porosity and natural surface irregularities. This composition allows the subtle roughness and tactile qualities of real brick masonry to be visible across the seamless surface enhancing depth and visual authenticity. The bricks feature a natural red hue derived from oxide layers and iron oxide pigments providing rich color variation typical of traditional masonry. Weathering effects are gently integrated showing mild erosion and slight discoloration that reflect natural aging processes without compromising the integrity of the original materials. The surface finish remains matte and coarse accurately reflecting the rough texture of exterior brick walls without any glossy or polished sheen making it highly suitable for architectural visualization and game environments requiring true-to-life brickwork.

This texture pack is fully optimized for physically based rendering workflows offering comprehensive texture maps that ensure consistent and realistic shading across multiple engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) map showcases the nuanced red tones of the fired bricks alongside the muted cementitious mortar colors all rendered without baked-in lighting to maintain flexibility in diverse lighting conditions. The Normal map highlights fine grain details and the depth of mortar joints enhancing surface realism by simulating micro-variations on the brick faces. Roughness maps define the contrast between the rough brick surfaces and the comparatively smoother mortar guiding realistic light scattering and reflections. Ambient Occlusion maps add subtle shadowing within recessed areas and mortar gaps improving depth perception. The Height/Displacement map provides delicate geometric relief that enhances realism in close-up views or when employing parallax displacement effects while the Metallic channel remains at zero reflecting the non-metallic nature of traditional brick masonry.

With resolutions reaching up to 8K this seamless and tileable texture pack can cover large wall surfaces without noticeable repetition or pixelation making it ideal for high-fidelity architectural renders detailed game assets or immersive VR scenes. It is compatible with physically based shaders such as Blender’s Principled BSDF Unreal Engine’s Material Editor and Unity’s URP/HDRP Lit shaders. For optimal results it is recommended to maintain consistent texel density across UV layouts to avoid texture stretching or blurring. Additionally using triplanar projection or layered tiling techniques can help minimize visible pattern repetition. Combining the Normal map with the Height or Parallax displacement maps further enhances the perceived surface depth and tactile feel of the brick wall ensuring a highly realistic and immersive material experience in any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.