Seamless Brick Wall 12 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 12 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-12-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 12 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the natural composition and characteristics of a traditional brick wall with exceptional realism. The base substrate is composed of mineral-based clay bricks carefully fused with silicate binders and natural sand aggregates resulting in a slightly porous ceramic masonry surface typical of fired clay bricks. These bricks exhibit subtle weathering effects including fine chipping and texture variation across their surfaces which adds to the genuine aged appearance. The mortar joints contrast with a rough aggregate-rich texture featuring distinct grain orientation accentuating the natural interplay between the brick units and the infill material. The overall surface finish is matte and unpolished emphasizing the weathered and time-worn look often found on exterior brick walls. Iron oxide pigments provide warm reddish hues with occasional blackened patches while thin oxide layers create nuanced color shifts and subtle tonal variation across the brick faces enhancing the lifelike quality of the masonry.

This texture pack includes all essential PBR channels optimized for physically based rendering workflows and seamless tiling across large surfaces. The Base Color (Albedo) map captures the full spectrum of brick and mortar colors including subtle stains and discolorations that contribute to natural variation. The Normal map encodes fine surface details such as brick edges mortar crevices and grain texture enhancing the perception of depth without modifying geometry. The Roughness map defines the matte non-reflective nature of the ceramic bricks and the slightly smoother but still diffuse mortar joints. As expected for a non-metallic substrate the Metallic channel is absent. Ambient Occlusion provides realistic shadowing within crevices and joint intersections enriching the three-dimensional effect. Height and Displacement maps are included to enable parallax or relief effects in compatible rendering engines further elevating tactile realism and surface detail.

Designed for compatibility with modern rendering engines this seamless texture is fully ready for use with Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion inputs as well as Unity’s URP and HDRP Lit shaders. With resolutions scaling up to 8K it guarantees crisp detail retention even on expansive architectural visualizations and immersive 3D environments. For optimal results maintain consistent texel density across large surfaces to preserve fine details and avoid distortion. Utilizing height or parallax mapping alongside the Normal map enhances the perception of brick relief without increasing polygon count while careful roughness tuning can help balance the matte finish with subtle weathered highlights for added realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.