Seamless Brick Wall 4 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 4 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-4-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brick Wall 4 texture by Share Textures is a meticulously crafted PBR 3D surface designed to authentically replicate the appearance of a traditional fired clay brick wall. The base substrate primarily consists of ceramic minerals carefully shaped into uniform bricks that are bound together by a cementitious mortar. This combination exhibits natural grain and porosity variations reflecting the subtle weathering effects commonly observed on aged brick surfaces. The finish is slightly rough and matte featuring fine micro-roughness and delicate cracks that reveal long-term exposure to environmental conditions. The coloration emerges from mineral oxides within the clay producing a warm reddish-brown tone enriched with nuanced pigment variations that enhance realism while preserving the tactile feel of genuine brick and mortar joints.

These material characteristics are thoughtfully conveyed across the PBR texture channels for accurate physically based rendering. The Base Color (Albedo) map captures the rich nuanced hues and subtle pigment distribution of both bricks and mortar replicating the natural color depth and imperfections of an authentic brick wall. The Normal map encodes intricate surface details including brick edges mortar joints and weathered crevices improving light interaction to enhance three-dimensional depth. Roughness maps distinguish the slightly coarse granular texture of the brick faces from the comparatively smoother mortar areas while the Ambient Occlusion map adds realistic shadowing within joints and recessed regions to increase depth perception. Height or Displacement maps emphasize subtle elevation differences between bricks and mortar which are especially effective when used with parallax occlusion or tessellation techniques in modern rendering engines. The Metallic channel remains neutral consistent with the non-metallic nature of brick and mortar maintaining natural shading behavior throughout.

Optimized for seamless tiling this high-resolution texture repeats cleanly across large surfaces without visible seams making it ideal for architectural visualizations game environments and immersive VR scenes. It is fully compatible with leading rendering workflows and engines such as Blender Unreal Engine and Unity supporting Principled BSDF shaders and advanced Lit shader models in Unreal’s URP/HDRP and Unity’s rendering pipelines. With resolutions available up to a stunning 8K the texture delivers exceptional detail and sharpness even at close range while maintaining consistent shading and lighting responses across platforms. For best results it is recommended to maintain a consistent texel density during UV mapping and to experiment with layering or triplanar mapping to minimize visible repetition. Combining the Normal map with Height or Parallax occlusion effects can further enhance surface depth and realism providing a convincing brick wall material for any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.