Seamless Brick Wall 6 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 6 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-6-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 6 by Share Textures is a high-quality expertly crafted PBR 3D texture designed to authentically replicate the intricate composition and natural appearance of traditional fired clay bricks bonded with cementitious mortar. The base substrate consists of mineral-rich ceramic clay that has been kiln-fired to achieve a durable slightly porous surface reminiscent of natural stone. Each brick reveals subtle variations in grain orientation and aggregate distribution reflecting the inherent mineral inclusions and sand content of the clay. The mortar joints acting as the binding matrix feature a rough matte finish embedded with fine aggregate particles enhancing tactile realism and providing a convincing contrast against the warm red-orange brick faces. Weathering is subtly expressed through gentle surface irregularities and soft discoloration including darker oxide stains caused by pigment layers within the ceramic matrix which lend a natural aged character without compromising structural integrity.

These material and compositional details are meticulously encoded across all PBR texture channels to deliver consistent realistic shading optimized for modern rendering workflows. The BaseColor (Albedo) map captures the natural color variations of both bricks and mortar highlighting pigment distribution and subtle oxide staining. The Normal map encodes fine surface relief reproducing the grain texture slight bumps and roughness of the mortar joints to add depth and tactile detail under dynamic lighting. Roughness maps control diffuse light scattering reflecting the matte slightly uneven finish typical of fired clay and cementitious surfaces. Since the materials are non-metallic the Metallic channel remains dark emphasizing their organic mineral nature. Ambient Occlusion enhances shadowing within crevices and mortar joints providing additional depth and realism. Height and Displacement maps accurately represent the relief between bricks and mortar supporting parallax and tessellation effects that significantly improve surface depth perception on large-scale architectural elements.

Fully optimized for seamless tiling at resolutions up to 8K this texture ensures crisp detail retention and consistent texel density across expansive walls or surfaces. It is compatible with leading engines such as Blender Unreal Engine and Unity supporting workflows that utilize Principled BSDF shaders Base Color Roughness Normal AO inputs and Lit shaders within URP and HDRP pipelines. For best results it is recommended to maintain consistent UV scale and carefully tune roughness values to balance surface reflectivity realistically. Applying combined Normal and Height or Parallax maps can further enrich the perception of depth and enhance tactile realism while importing color maps as sRGB and data-driven maps as Non-Color ensures accurate shading and faithful color reproduction across rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.