Seamless Brick with levels by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick with levels by Share Textures – PBR 3D Texture (8K ready)

IDbrick-with-levels-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brick with levels by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the materiality and intricate composition of traditional brickwork. At its foundation this texture represents a dense mineral-ceramic matrix formed through the controlled baking of fine clay combined with carefully selected aggregates. This combination results in a characteristic granular structure and subtle porosity crucial for conveying a realistic tactile feel. The surface finish exhibits natural weathering effects imparting a slightly rough matte appearance that accurately reflects the nuanced variations in micro-roughness and shading found in authentic brick surfaces. Warm reddish-brown hues arise from iron oxide pigments uniformly distributed throughout the clay body while occasional oxide stains add natural color variation and depth enhancing the visual richness of the material.

These detailed material characteristics are precisely translated across the PBR texture channels to ensure consistent and physically accurate rendering outcomes. The Base Color (Albedo) map reveals intricate color shifts driven by mineral distribution and weathering patterns while the Normal map captures fine grain orientation surface relief and the subtle stepped levels of each brick including chamfered edges that contribute to the realistic dimensionality. The Roughness channel differentiates the rough porous clay surfaces from the comparatively smoother mortar joints which are further defined by enhanced shadowing and depth through the Ambient Occlusion map. The Height or Displacement map accentuates the subtle level differences between brick faces enabling convincing 3D effects when utilized with parallax or displacement techniques. True to its earthen ceramic nature the Metallic channel remains unused preserving physically accurate reflections across modern rendering engines.

Optimized for seamless tiling without visible repetition artifacts this texture pack is designed for contemporary rendering workflows and is fully compatible with Blender’s Principled BSDF shader Unreal Engine (supporting Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP Lit shaders. With ultra-high-resolution maps up to 8K it provides exceptional detail and fidelity even in close-up views making it ideal for architectural visualization game environments and other demanding 3D projects. For optimal usage maintaining a consistent UV scale is recommended along with experimenting with combined Normal and Height or Parallax maps to enhance depth perception and create a richer tactile experience across brick surfaces. This approach helps minimize visible repetition while highlighting the natural weathering and subtle level variations embedded within the texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.