Seamless Bricks 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 004 by Textures – PBR 3D Texture (8K ready)

IDbricks-004-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 004 by Textures is a meticulously crafted high-quality 3D texture designed to authentically replicate the appearance and tactile qualities of traditional fired clay bricks bonded with a mineral-based mortar. The base substrate consists of a ceramic-like fired clay composition that showcases natural porosity and subtle surface roughness accurately simulating the slight weathering and environmental effects encountered over time. This texture captures the layered structure of the material highlighting the interplay between the warm iron-oxide-derived reddish-brown hues of the brick faces and the muted gray tones of the mineral-rich cementitious binder. The grain orientation and fine details across large surfaces are carefully represented to enhance realism showcasing the natural variation in color and texture that occurs in authentic brick walls.

In terms of physically based rendering (PBR) this texture excels by encoding critical material properties across multiple channels to ensure accurate and realistic rendering. The BaseColor (Albedo) channel delivers pure diffuse color data without lighting or shadow emphasizing the earthy clay tones and subtle color shifts in the mortar. The Normal map encodes intricate surface details such as micro-irregularities grain and slight unevenness on the brick faces adding convincing depth and tactile realism. The Roughness channel captures the matte slightly coarse finish typical of fired clay and mineral mortar controlling reflectivity to prevent unrealistic glossiness. The Ambient Occlusion map enhances perception of depth by darkening crevices and edges where dirt or shadows naturally gather while the Height or Displacement map records fine relief details around brick edges and mortar joints enabling advanced parallax or tessellation effects. The Metallic channel remains neutral reflecting the inherently non-metallic nature of these materials.

Optimized for seamless tiling up to an impressive 8K resolution Seamless Bricks 004 ensures crisp detailed textures even at close range making it an ideal choice for architectural visualizations game environments and virtual reality projects. It is fully compatible with leading rendering engines and pipelines including Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion inputs and Unity’s Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP) Lit shader. For best results maintaining consistent texel density across UV maps is recommended and employing layered or triplanar tiling methods can help minimize visible repetition on expansive surfaces. Combining the Normal map with Height or Parallax occlusion techniques significantly enhances the tactile depth and dimensionality of brick edges and mortar joints contributing to a truly immersive and natural rendering experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.