Seamless Bricks 005 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 005 by Textures – PBR 3D Texture (8K ready)

IDbricks-005-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 005 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the material qualities and visual complexity of modern brick masonry. The base substrate simulates fired clay bricks characterized by a dense ceramic composition enriched with finely grained mineral aggregates. These mineral inclusions contribute to both the durability and realistic surface detail of the bricks reflecting the natural mineralogy found in high-quality masonry materials. The bricks are bonded with a weather-resistant mortar which presents a slightly porous and rough texture typical of exterior wall joints that have endured environmental exposure. Subtle variations in color dominated by iron oxide-based reds and warm earthy tones provide natural depth and warmth while the mortar exhibits a lighter hue and coarser grain structure enhancing the overall tactile realism and dimensionality of the surface.

This texture’s PBR channels are carefully constructed to convey material authenticity across multiple rendering workflows. The Base Color (Albedo) map captures nuanced coloration in both bricks and mortar accurately reflecting pigment variations and weathering effects without baked-in shadows allowing for dynamic lighting conditions. The Normal map highlights fine surface details such as grain orientation micro-indentations and the rough ceramic texture of fired clay bricks alongside the coarse mortar texture. Roughness values differentiate the moderately rough brick surfaces from the more diffusely reflective mortar joints replicating real-world light scattering and reflectivity. Ambient Occlusion subtly enhances shadowing within crevices and mortar joints increasing perceived surface volume while Height and Displacement maps provide precise relief for advanced parallax or tessellation effects emphasizing the edges and recesses between bricks. The Metallic channel remains fully black consistent with the non-metallic nature of clay and mineral-based masonry materials.

Optimized for seamless tiling and resolutions up to 8K this texture is ideal for large-scale surfaces requiring clean repeatable patterns without visible seams. It is fully compatible with modern physically based rendering pipelines and integrates smoothly with Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP workflows where it can be utilized with the Lit shader to achieve realistic material responses. For optimal results maintaining consistent UV scaling is recommended to ensure uniform texel density across surfaces. Additionally combining the Normal map with Height or Parallax Occlusion Mapping can significantly enhance depth perception and surface interaction under varying lighting conditions. Adjusting roughness parameters allows fine-tuning of surface reflectivity to match specific environmental contexts further boosting realism in final renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.