Seamless Bricks 008 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 008 by Textures – PBR 3D Texture (8K ready)

IDbricks-008-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 008 by Textures is a meticulously crafted PBR 3D texture engineered to authentically replicate the appearance of aged sandstone bricks commonly found in historical masonry. The material’s base substrate is composed primarily of mineral-based aggregates including fine grains of quartz and feldspar which are naturally bound together by cementitious components that provide structural durability and a characteristic tactile quality. This composition results in a surface that subtly reveals porosity and weathering effects with fine grain orientation and slight erosion lending a naturally rough matte finish. Warm earthy tones dominate the color palette reflecting natural pigments and oxide layers typical of sandstone with nuanced variations in hue and saturation that simulate mineral deposits and gentle discolorations spread realistically across the brick surface.

In the PBR workflow these physical and compositional details translate into carefully mapped texture channels that enhance realism and shading consistency. The Base Color (Albedo) channel captures the warm natural pigments and subtle color gradations integral to sandstone providing a versatile foundation suitable for architectural visualization and environmental modeling. The Normal map encodes intricate surface details such as grain structure and mortar joints adding depth and tactile variation without relying on additional geometry. Roughness values are calibrated to represent the slightly uneven matte finish of weathered stone allowing soft light scattering and natural highlight formation. The Metallic channel remains at zero to correctly reflect the non-metallic nature of sandstone bricks. Ambient Occlusion enhances depth perception by accentuating crevices and joints while the Height/Displacement map offers surface variation ideal for parallax or displacement effects in advanced rendering workflows.

Optimized for modern rendering engines including Blender Unreal Engine and Unity Seamless Bricks 008 supports both URP and HDRP pipelines with seamless integration into Principled BSDF or equivalent physically based shaders. The texture is available in resolutions up to 8K ensuring crisp detailed visuals even on large-scale surfaces without noticeable tiling. For optimal results maintaining a consistent UV scale is recommended to preserve realistic texel density and combining Normal maps with Height or Parallax effects can significantly enhance the sense of depth and realism on expansive models. Importing the Base Color map in sRGB color space alongside data maps in Non-Color mode ensures accurate color fidelity and consistent shading across diverse rendering platforms making this texture an excellent choice for projects demanding authentic high-quality sandstone brick surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.