Seamless Bricks 009 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 009 by Textures – PBR 3D Texture (8K ready)

IDbricks-009-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 009 by Textures presents an exquisitely detailed and authentic PBR 3D texture that accurately replicates the appearance of modern red brick masonry. The material is based on a mineral-derived ceramic substrate created by firing natural clay and subsequently bonded using mineral-based binders to form a dense durable structure. Embedded within the brick surface are fine aggregates aligned with natural grain orientation lending a subtle roughness that conveys realistic porosity and nuanced weathering effects commonly observed on exterior masonry walls exposed to environmental conditions over time. The surface finish is matte featuring a naturally aged patina that highlights inherent color variation caused by iron oxide pigments and the mineral composition of the clay. This rich color diversity is captured in the BaseColor (Albedo) channel showcasing vibrant red hues with delicate shading and tonal variation that enhance the overall realism of the texture.

The texture set is expertly crafted for physically based rendering workflows and includes a comprehensive suite of PBR maps designed for consistent performance across major 3D engines such as Blender Unreal Engine and Unity. The Normal map faithfully reproduces the micro-relief of the brick’s surface including grain detail and mortar joints delivering convincing depth and realistic light interaction. Roughness maps detail subtle reflectivity differences between the matte brick faces and smoother mortar lines while the Ambient Occlusion channel accentuates shadowing in crevices and joints to increase visual depth. Height and Displacement maps provide precise surface profiling ideal for enhancing parallax occlusion effects and tessellation techniques to add tactile realism in close-up renders. Supporting seamless tiling at ultra-high resolutions up to 8K this texture ensures sharp detail and minimal repetition even on expansive surfaces.

Designed to integrate seamlessly with the Principled BSDF shader in Blender Seamless Bricks 009 requires BaseColor to be imported as sRGB while Normal Roughness and Ambient Occlusion maps should be set to Non-Color for optimal shading accuracy. In Unreal Engine each texture channel connects straightforwardly to its respective input—Base Color Roughness Normal and Ambient Occlusion—while Unity’s URP and HDRP pipelines allow direct use with the Lit shader for physically accurate rendering. To maximize realism and minimize visible tiling on large brick walls it is advisable to maintain consistent UV scale and consider layering or triplanar mapping techniques. Additionally combining Height and Normal maps with parallax occlusion can significantly enhance the tactile close-up feel of masonry surfaces making this texture an excellent choice for realistic architectural visualizations and immersive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.