Seamless Bricks 010 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 010 by Textures – PBR 3D Texture (8K ready)

IDbricks-010-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 010 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the surface of a modern brick wall with exceptional realism. The base material simulates traditional fired clay bricks composed primarily of mineral-based ceramic substrates incorporating fine aggregates and a consistent grain orientation that highlights the distinctive small rectangular shape characteristic of brickwork. These bricks exhibit subtle porosity and natural weathering effects resulting in a tactile surface finish that balances matte and semi-gloss qualities. The color palette captures natural pigment variations typical of red bricks including oxide layers and inherent colorants that add depth and richness to the base color. Thin uniform mortar joints separate each brick maintaining a clean consistent appearance that enhances the overall authenticity of the material.

Within the physically based rendering workflow this texture pack translates the material’s physical and visual properties across multiple texture maps to ensure accurate shading and consistent behavior in diverse rendering engines. The Base Color (Albedo) map reproduces the warm nuanced red hues and subtle tonal shifts of natural fired clay bricks. The Normal map conveys fine surface details such as grain texture and recessed mortar lines adding depth and tactile realism under dynamic lighting. Roughness maps capture the natural unevenness and mild weathering controlling light scattering to create a believable semi-rough finish without excessive glossiness while the Metallic channel remains near zero reflecting the ceramic non-metallic nature of the bricks. Ambient Occlusion enhances shadow definition around mortar joints and crevices boosting depth perception and the Height (Displacement) map provides additional contour detail ideal for parallax or tessellation effects that enhance realism without compromising rendering performance.

Optimized for seamless tiling across large surfaces Seamless Bricks 010 maintains uniform texel density and predictable physically based shading responses. It is fully compatible with popular 3D engines such as Blender Unreal Engine and Unity. In Blender it integrates smoothly with the Principled BSDF shader; in Unreal Engine the texture maps connect efficiently to Base Color Roughness Normal and Ambient Occlusion inputs; and in Unity’s URP and HDRP pipelines it works flawlessly with the Lit shader for real-time rendering. Supporting resolutions up to 8K this texture pack delivers exceptional detail and clarity making it ideal for close-up renders as well as large-scale high-resolution scenes.

For best results it is recommended to maintain a consistent UV scale to preserve the texture’s fine detail and avoid stretching artifacts. Combining the Normal map with Height or Parallax mapping can further enhance surface depth and tactile realism on flat geometry. When importing use sRGB color space for the Base Color maps and set all other channels to Non-Color to ensure accurate shading. Licensed under this texture pack offers free use modification and redistribution for personal and commercial projects making it a versatile and valuable resource for artists and developers seeking a modern physically based brick material crafted for realistic rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.